Hello Hops.
Now is the moment you all have been waiting for. The summer contest results. I’m gonna recap a few things quickly, and then will post the results.
Judging Criteria Recap:
20 Points For Graphic And Design:
How Good Does Your Project Look?
20 Points For Performance:
How Smoothly Does It Work? Are There Bugs?
10 Points For Complexity:
How Complex Is It? How Much Visible Effort Went Into It?
10 Points For Clarity:
How Clear Are The Instructions?
10 Points For Problem Solving And Creativity:
How Creative Is The Code And Concept? How Did You Solve Tricky Problems In Your Code?
10 Points For Organization:
How Well Is The Code Organized? Does It Make Sense To Someone Looking At It For The First Time?
10 Points For Adherence To Theme:
How Well Does It Fit The Theme?
10 Points For Originality:
How Original Was Your Concept And Project?
This Brings Us To A Total Of 100 Points
Official Prizes:
These are transferable
1st Place:
- Featured Project [Game Changers]
- Custom Forum Title
- 1st Place Leader Competition badge
- Spamlikes On Both HS and HSF From @FearlessPhoenix
- Follows From @FearlessPhoenix
- Request From @FearlessPhoenix
- Follow and large request from @Serenity
- Follow and large trail art request from @William04GamerA
2nd Place:
- Featured Project [Channel]
- Custom Forum Title
- 2nd Place Leader Competition badge
- Spamlikes On Both HS and HSF From @FearlessPhoenix
- Follows From @FearlessPhoenix
- Follow and small request from @Serenity
- Follow and trail art request from @William04GamerA
3rd Place:
- Featured Project [Channel]
- Custom Forum Title
- 3rd Place Leader Competition badge
- Spamlikes On HS From @FearlessPhoenix
- Follows From @FearlessPhoenix
- Follow from @Serenity
- Follow and trail art request from @William04GamerA
Anyone The Participates Has Receives The Leader Competition Participation Badge
Community Prizes:
These Are Given Out By The Community.
1st Place:
- Pixel Art Request From @Nobody
- Spamlikes On The Forum From @Nobody
- @Nobody Will Change His HS Username To Whatever You Want For A Day
- Small Pixel Art From @Tankt2016
- 1000 Petripoints From @Petrichor
- 250 ePoints From @Awesome_E
- Music Mashup Request From @GweTV
- Follow From @MathGirl
- Large Trail Art Request From @Mathgirl
- Follow From @Azura
- Spamlikes On Both HS And HSF From @Azura
- Request From @Apricity
- Game Request From @anon92895349
- Pixel Art Request From @Dylan329
- Spamlikes On HS and HSF From @Eddi
- Shoutout From @Eddie
- Logo From @Eddie
- Request From @Eddie
2nd Place:
- 100 ePoints From @Awesome_E
- 500 Petripoints From @Petrichor
- Follow From @Mathgirl
- Small Trail Art Request From @MathGirl
- Spamlikes On Bother HS And HSF From @Azura
- Pixel Art Request From @Dylan329
- Small Pixel Art Request From @Nobody
- Spamlikes On Hopscotch From @Eddie
- Shoutout From @Eddie
- Logo From @Eddie
- Small Pixel Art Request From @Eddie
3rd Place:
- 100 ePoints From @Awesome_E
- 500 Petripoints From @Petrichor
- Follow From @MathGirl
- Pixel Art Request From @Dylan329
- Shoutout From @Eddie
- Logo from @Eddie
- Spamlikes On HS From @Eddie
- Coded Music Request From @Eddie
All Projects:
Camp Coder by @The_Vast_Void
Camping Simulator 3D by @Rodrik834
Camp Rush by @Fundardo
Pro Cramping Tips by @JonnyGamer
Summer Coding Comp by @MISSION_IMPOSSIBLE
Spongebob Camping by @Dylan329
Camping Simulator by @Madise05
Camping by @Nobody
Camping by @ThatEnglishMuffin
In My Mind by @DaMagicalFridge
Smore Roast by @tankt2016
Finalist Scores:
Honorable Mention
In My Mind by @DaMagicalFridge
Judging this and coming to a consensus was kinda hard. It came nowhere close to following the theme but was an amazing project. Some judges were also unable to play this. Below are what would have been the scores, if anyone is interested. The comments do still apply, only disregard the scores.
Because of these factors, the project will not be judged on the same scale as the rest. The average will be found, and if everything adds up and is similar, that is what will “count”. If the total values add up and are very high to the point where this project could potentially be top 3, it will get an honorary mention and some select prizes from the Third Place award pool.
Without further ado…
Points
Judge | Graphic and Design | Performance | Complexity | Clarity | Problem Solving and Creativity | Organization | Adherence To Theme | Originality | OVERALL | ||
Fearless | 19 | 16.72 | 9.46 | 7.8 | 8.93 | 4.31 | 0.2 | 7 | 73.42 | ||
Serenity | - | - | - | - | - | - | - | - | - | ||
William | 20 | 18 | 9 | 5 | 9 | 7 | 3 | 10 | 81 | ||
Silvie | 17 | 17 | 9 | 7 | 8 | 8 | 8 | 9 | 83 | ||
MathGirl | 20 | 19 | 10 | 8 | 9 | 9 | 3 | 10 | 88 | ||
Valgo | 20 | 18 | 10 | 9 | 10 | 10 | 1 | 10 | 88 | ||
Petrichor | 19 | 17 | 9 | 9 | 10 | 7 | 5 | 9 | 84 | ||
Average | 19.166 | 17.620 | 9.410 | 7.633 | 9.155 | 7.551 | 3.366 | 9.166 | 82.903 |
Comments
Fearless: This was an absolute stunning game and I was mind blown in every way possible. There were a couple small bugs like the fact that the text sometimes stayed even if you pressed skip and that it occasionally took a couple tries to get the lever and the safe to work.
There were a lot of objects and the editor was super duper cluttered and kinda confusing, but that’s a given in a game like this.
My only problem is that it wasn’t related to camping, like, at all… I can kinda see the connection in the beginning, but that’s really it.
Serenity: okay, so I really wish I could play this project! but because it’s such a large file, I can’t get it to load on my toaster of a phone. this is fine because the webplayer exists - except that on the webplayer, the start button for the game is right on top of the replay button! this means I can’t press the start button, so I can only see the title screen and the credits.
however, even just from the title screen I see so much attention to graphics and detail; everything has a nuance in its movement, its color, and everything is created by shapes and trails (a huge weak spot for me bc I like vanilla hopscotch). and I’ve heard so many rave reviews of this game that I just have to give it my seal of approval
William: I couldn´t get past the “Restart” screen on the webplayer.
But when I got on the app, I got a pleasant surprise. The only think I miss a bit is the relation to the contest theme, which is Summer. Other than that, there are pretty much no negatives! Super fun game that challenges your mind with amazing design. Even though it is pretty complex, it didn’t lag or run slowly for me at all! Amazing job. Clarity: 5/10 (it’s supposed to be somewhat confusing and have you to think - count with instructions get 9/10, that’s what I included in my overall score and final judgement)
Silvie: N/A
MathGirl: N/A
**Valgo:**This was a really cool project. I wasn’t sure if something of this complexity was even possible without bringing the app to its knees. I really liked the puzzle aspect of this game too, where you moved around the rooms. The one thing I didn’t like was how this game barely followed the theme. Aside from a quick mention, camping was nowhere to be found. Other than that, this was a really good project.
Nice job, DaMagicalFridge!
Petrichor: N/A
Third Place
Spongebob Camping by @Dylan329
Points
Judge | Graphic and Design | Performance | Complexity | Clarity | Problem Solving and Creativity | Organization | Adherence To Theme | Originality | OVERALL | ||
Fearless | 19.071 | 16.68 | 10 | 9 | 8.87 | 9 | 9.7 | 9.6 | 91.92 | ||
Serenity | 18 | 15 | 9 | 7 | 6 | 8 | 7 | 8 | 78 | ||
William | 17 | 15 | 7 | 10 | 7 | 6 | 4 | 3 | 69 | ||
Silvie | 10 | 9 | 6.5 | 9 | 8 | 7 | 6 | 4 | 59.5 | ||
MathGirl | 20 | 17 | 9 | 10 | 5 | 10 | 10 | 9 | 90 | ||
Valgo | 20 | 15 | 10 | 10 | 8 | 10 | 9 | 8 | 90 | ||
Petrichor | 10 | 10 | 6 | 10 | 7 | 6 | 3 | 2 | 54 | ||
Average | 16.296 | 13.954 | 8.214 | 9.286 | 7.410 | 8.000 | 6.957 | 6.229 | 76.060 |
Comments
Fearless: The pixel art is absolutely amazing. The graphics and everything were on point in the actual pixel art. Only thing I’d say was maybe different background or a gradient or something a tad more complex. Performance was marked down a bit because it took forever to load. I’d suggest using secret blocks like “create a clone times” and “destroy a clone” and for the down code , maybe something like “Set Pos X(Self X Pos) Y(Self Y pos - (pixel size *(line number-1)))” to make it load faster. Overall, an amazing, complex and very creative project.
Serenity: I legitimately thought this was just an image until I opened the project and saw it was by the legendary DylanBarrett!! holey heck man idk who else would have the patience or skill to manually code over 50,000 pixels! props to you man
William: None. Cool pixel art.
Silvie: N/A
MathGirl: N/A
Valgo: Wow, this must have taken ages to do. I don’t know how someone can have enough patience to make a Hopscotch Pixel Art with 50,000+ pixels. But somehow, Dylan329 did it. Personally, I’m not the biggest fan of Pixel Art projects, but this project was really good, due to the sheer amount of work and pixels put into it.
Overall, this must have taken weeks to make. Props to you, Dylan329!
Petrichor: N/A
Second Place
Pro Cramping Tips by @JonnyGamer
Points
Judge | Graphic and Design | Performance | Complexity | Clarity | Problem Solving and Creativity | Organization | Adherence To Theme | Originality | OVERALL | ||
Fearless | 16 | 13 | 6.89 | 6 | 2.64 | 4.76 | 8.93 | 10 | 68.22 | ||
Serenity | 15 | 11 | 2 | 6 | 5 | 6 | 8 | 10 | 63 | ||
William | 16 | 16 | 6 | 10 | 8 | 6 | 8 | 8 | 78 | ||
Silvie | 17 | 15 | 8 | 6 | 8 | 9 | 9 | 10 | 82 | ||
MathGirl | 17 | 20 | 3 | 10 | 7 | 8.5 | 8 | 9 | 82.5 | ||
Valgo | 20 | 20 | 10 | 10 | 9 | 8 | 10 | 8 | 95 | ||
Petrichor | 18 | 16 | 8 | 10 | 7 | 6 | 8 | 9 | 82 | ||
Average | 17.000 | 15.857 | 6.270 | 8.285 | 6.662 | 6.894 | 8.561 | 9.142 | 78.674 |
Comments
Fearless: Honestly this was great. Absolutely hilarious. The design was so simple, and based on that alone I would’ve given you a 1-2/10 but then there was all this work and complex stuff going on in the background to make it actually look like realistic talking. The trees and emoji dude coulda spawned so much faster , or you coulda had a loading screen or something. I also loved the campfire.
I will now proceed to explain why problem solving and creativity got a 2.64. If I’m being completely honest, I would’ve given it a 0.27 had Creativity not been a part of that. Before you freak out, let me explain myself. This category was all about your code and how well you handled challenges. One challenge I can see for you would be the mouth movements. You solved this by using many individual books that easily could’ve been combined. For example, you had a “When Sounds = 1, Set Yellow”. Then you had a When sounds = 3,4,6,7,8,9,10,11,12,13,14,18,19,20, set yellow. That’s a lot of individual conditional blocks to do the same thing. You could’ve easily done a “When Sounds = 1 and Sounds=3 and …” as one conditional and just had a set yellow block there. This all was only in 1 text Object, and was repeated with all the others (at least 30). This is a lot of unneeded, excess code that causes lag and is just genuinely messy and unpleasant to scroll through in the editor.
That’s my only real, major problem with it. Spawning, speed and neatness are also problems but none are as major than that. Bugs and problems aside, that was an amazing, super creative, original and fun project.
Serenity: the randomized camping ‘tips’ were super funny! but I wasn’t sure whether to judge this as an actual entry or a parody, haha. not super complex, but a fun project to play.
William: Funny tips, well designed and formatted. To be honest though, it is kinda boring to watch for a longer period of time. Maybe switching up the speech bubbles to display both images, text, and sounds between tips? Otherwise, great work!
Silvie: N/A
MathGirl: N/A
Valgo: This was a unique project, and it definitely wasn’t the type of thing I was expecting to see for most of the projects. This can be classified as one of the “random text generator” type projects, but it is very clean and well executed. I found the talking face to be a bit creepy, but still cool. I also thought some of the tips I got were funny.
Overall, though this project is part of a common trend on Hopscotch, it stands above the rest with its great execution and graphics. Cool project, JonnyGamer!
Petrichor: N/A
First Place
Camping Simulator by @Madise05
Points
Judge | Graphic and Design | Performance | Complexity | Clarity | Problem Solving and Creativity | Organization | Adherence To Theme | Originality | OVERALL | ||
Fearless | 19 | 17 | 7.84 | 10 | 3.8 | 5.87 | 9.57 | 9.87 | 82.95 | ||
Serenity | 19 | 17 | 8 | 10 | 7 | 8 | 9 | 8 | 86 | ||
William | 17 | 18 | 8 | 9 | 9 | 6 | 9 | 8 | 84 | ||
Silvie | 14 | 14 | 8 | 8 | 8 | 8 | 9 | 9 | 78 | ||
MathGirl | 17 | 18 | 6 | 8.5 | 7 | 9 | 10 | 9 | 84.5 | ||
Valgo | 18 | 18 | 9 | 10 | 9 | 9 | 10 | 8 | 91 | ||
Petrichor | 11 | 12 | 6 | 8 | 6 | 5 | 10 | 7 | 75 | ||
Average | 14.571 | 16.286 | 7.549 | 9.071 | 7.114 | 7.267 | 9.510 | 8.410 | 83.064 |
Comments
Fearless: I absolutely loved this. The whole things just completely screamed aesthetic. I did have a couple problems with it tho. First major major issue is that the editor was really cluttered. You had so many objects and things all over the place, and you really coulda used clones and other things to make it neater and more efficient. The code was also kinda messy and what coulda been done with a simple one or two blocks was done with more. This increased lag and loading time and even crashed the project a couple times. Second thing is the map. Don’t get me wrong, it’s great. But the whole thing coulda been spawned so much faster and more efficiently. Due to this long loading time, if you pressed view handbook when the test popped up, it’d lag and there’d be a bug where you could see half the map and the parts still being drawn over the handbook.
This leads into a tiny thing you missed with the handbook. You referred to different page numbers which was convenient and a great idea. Only problem is, the pages weren’t actually numbered.
I think that’s all the major bugs and things I found with the project, and had your code been more efficient and the editor better organized, you definitely would’ve gotten at least a 91 from me, maybe even higher. Solid project regardless, and has definitely been one of my favorites (second highest score so far I believe).
Serenity: okay, this is my favorite so far. everything from the character to the text to the graphics is so aesthetically pleasing, and the handbook teaches you both real life and in-game camping strategy! I would play this multiple times
William: Very cool and good simulator. Everything is very well thought out and looks great.
Silvie: N/A
MathGirl: N/A
Valgo: First of all, this was a really well-made project. It wasn’t buggy, everything made sense (at least after you read the handbook section about it), and the graphics were good. I think the handbook was a good way to incorporate instructions without making an “instruction menu” and putting it on the title screen.
Overall, I really enjoyed this project. Great job, Madsie05!
Petrichor: N/A
Results:
An honorable mention goes to @DaMagicalFridge for his amazing project, “In My Mind”! You may claim all Official Hopscotch (HS only, not forum) prizes listed for Third Place, should you want them.
In Third Place, with a grand total of 76.060 points, is @Dylan329 with his project “Spongebob Camping”! Congratulations! Please claim all third place prizes listed above as soon as possible.
In Second Place, with a grand total of 78.674 points, is @JonnyGamer with his project “Pro Camping Tips”! Congratulations! Please claim all second place prizes listed above as soon as possible.
And finally, in First Place, with a grand total of 83.064 points, is @Madsie05 with her project “Camping Simulator”! Congratulations!! Please claim all first place prizes listed above as soon as possible.
Great job once again to everyone that participated, y’all did amazing. Hope everyone had fun doing this. Special shoutout to our amazing community judges; @Valgo, @MathGirl and @Petrichor. Thank you guys for your help.