When you have at least 2 create a clone blocks inside of when game starts and destroy inside of when game is playing, one of the clones (or more, or the original object) will not run any more code, but will still show up.
6 Likes
It might be a minor annoyance, but I’m not sure that’s a major issue. There’s a pretty easy fix to this.
5 Likes
Interesting, a ghost clone.
I am surprised that this is not a freeze bug
2 Likes
I thought you need to put destroy in when objects is clone
2 Likes
You can, but when game is playing should have a similar effect, but it ust doesn’t stop showing the clones, even though they are destroyed.
2 Likes
(bump)
1 Like
The Watermelon Festival!
bump