network ≠ lag
True… -xtra text-
There’s a really simple way to make objects draggable and stick together, it makes the graphics look really smooth.
How? @The_Wild_Fox
As peeps said, this can be done already, but it would be much more convenient as a block
never thought of this before but would really love this as an addition!
the problem with your game is the object that controls the scrolling comes after an object that is allowing itself to be scrolled
if you give a link I can fix it for you if you want
I agree with u
Glue is permanent. Maybe tape character!
Yes! My brain is already thinking up designs for this. It could be:
Glue (object) to (object)
Or if we wanted to get all fancy:
Glue (object) to (object) for (number) seconds
Or, if we wanted to get even fancier, we could do both.
Nice! Both sounds good!
What if you want them to stick forever?
Maybe like a stick and unstick block or smth lol
Cool! This really needs to be hs!
That’s why I said:
That way if you only wanted it glued for a certain number of seconds, you could do that, or if you wanted it glued forever, you could also do that. There could also be an unstick block, like you said. And the repeat times/repeat forever could also be a simple fix.
Ohhh yeah like that
Ok ok lol
Yup… yeah… lol!
Glue
Unglue.
Put waits in between
That’s what I said lol
It’d mean lesser blocks, why would we need 4 blocks for 1 thing (start, stop, delay s, delay ms)
Or maybe it could be one block that toggles if it’s glued 
Like toggle glue attribute or smth?
That seems reasonable too
Hmm