# Nom Nom’s Funny World updates & stuff!

First of here’s the link for the starring game, Nom Nom’s Funny World!

It was made by me (@894)
Here in this topic we can talk about it’s updates and some suggestions too! Here’s a poll!

• I love it!
• I like it.
• Not sure.
• I dislike it.
• I detest it!

0 voters

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epic platformer! :D
i liked all the voice lines for nom nom, feel free to tag me for updates if you want :)

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Thanks for the plant!!!

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Whaaaat why does it say

?

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of course! glad you like it :]

ah, that means the topic will close after 3 months of no posts here. It’s like that for all topics in the Project Updates category, that way once people stop posting and there are no more updates for the project, it will close by itself, saving the leaders some time. :)

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@Temm do you know how to make it so Nom Nom can fall down holes? If so please could you tell me, it would really improve the game.

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Or anyone else you know who can help me?

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sorry for the late response but i can totally help you :D
I’m still writing but I’ll tag you once I’m done :)

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It’s ok! Thank you!

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@894 essentially, to make our character able to fall we have to add a gravity system. we can use a variable to change the character’s position up and down as well as side to side.

also: here’s a project i made with all the code if you want to copy it over to nom nom’s world :)

basically, we want to use the Set Position block to change nom noms position, which we can do constantly by putting it in a Game is playing block! then, if we use the math addition to add a variable to each, when we change the variable it will change nom nom’s position! you can name the variables whatever you want, but i named them Xvelocity and Yvelocity to make to it easier to remember what each does. this would look like
`Set Position: X(Self X position + xVelocity), Y(Self Y position + yVelocity)`.

how this works is that if we set one of the variables to a number, it will move that many pixels in that direction every time it runs. so an xVelocity of 10 would move nom nom 10 pixels to the right every time it runs, and -10 would move nom nom 10 pixels to the left.

then, all you have to do is set the xVelocity to 10 or -10 (or whatever numbers feel right, the bigger the faster nom nom will move!) in each of your buttons and nom nom can move side to side.
`When (Left Button) is pressed`
`Set xVelocity to -10 `
`Set button is pressed to 1 `

`When (Right Button) is pressed`
`Set xVelocity to 10`
`Set button is pressed to 1 `

additionally, if we add a variable to when each button is pressed and set it to 1, we can know when a button is being pressed, then, if we use a `Check if (button is pressed) ≠ 1`, to make nom nom slow down whenever a button isn’t pressed.

`When game is playing:`
`Check if (button is pressed) ≠ 1`
`Set xVelocity to xVelocity x 0.8 `

then for the jumping (and falling) code, we can always increase nom nom’s yVelocity by -1 to make them fall.
`When game is playing`
`Increase yVelocity by -1 `

then, in all the blocks you want nom nom to be able to walk on, we can check when the blocks are touching nom nom and set nom nom’s y velocity to 1.5, which will let them stand on the blocks!
side note: there are much better ways to do this stuff, so if you wanted some really complex but really good physics code, you could tag Crosbyman or Spy Guy 96 :]
(put this in everything you want nom nom to walk on)
`When self is touching Nom Nom `
`Set yVelocity to 1.5 `
`Set touched ground to 1 ` (used for jump code!)

also: we should add a when is not pressed to set the button is pressed variable to 0, so nom nom can slow down.

`When Left Button is not pressed `
`Set button is pressed to 0 `

`When Right Button is not pressed `
`Set button is pressed to 0 `

finally, to actually make Nom Nom jump, we need actual jump code! we can make nom nom jump by checking if nom nom has touched the ground since their last jump, and then setting their y velocity to a positive number to make nom nom jump.
`When jump button is tapped `
`Check once if touched ground = 1 `
inside check once block:
`Set touched ground to 0 `
`Set yVelocity to 10-30` set velocity to whatever feels good!

and that’s it! it’s a pretty sizable chunk of code but i hope it helps. let me know if there’s anything you need help with or want assistance with a tag :)

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Thank youuuuu! I’ll do it later! Expect an awesome update soon!

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happy to help, looking forward to seeing it! :D

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It doesn’t work >:|

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Look at first post. I kn it says 0.6 but it’s actually 0.8

I saved it now

Here,

It’s rather/quite/weirdly/really buggy

@894 here you go! there was a few small bugs with the jumping and stuff and i fixed em for ya, so it should be all good to go!

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Thank you! What do I do now???