Say goodbye to that annoying spinner—we’re releasing an update that banishes it (in new project)! Sayonara
This update involved a pretty major change to our player, and we’d love your help making sure that everything works as intended.
Can you help us try to break this update? Here’s how:
Create new drafts in the Testlfight app
Use self in variables and traits, and try different things with these variables and traits like setting text to them, using them in math, colors, if statements, etc
Use self in math functions
Use self in whens (especially when self is tapped or bumps another character)
Do all the above this time with CLONES! Check that things are happening as you expect.
Open up an old project (made before October) and see if it still works and that the editor looks right
Tl;dr: Make complex projects that use self. See if they work as intended. If they don’t, try to make the same weird thing happen again, then share the project link with us so we can fix it.
To get the update, open your Testflight app. Next to Hopscotch it should say “Update”:
Is that issue still on the table to be fixed in a future update, hopefully soon?
It really renders other performance updates almost moot since after working on a specific draft for just a few days, the editor is essentially unusable with that draft (unless a Hop is able to fix their json files, which most will not be able to)
Yah, it’s a really frustrating bug. The problem way more intensive than we initially though and may require some big rewrites. We’re going to continue to try to refine our understanding of it while also tackling some of the other problems that have similarly consequential effects on Hopscotchers.