A feature I’d like to see in hopscotch is:
The ability to move objects by decimal points
You can technically already do this, but as seen in this project, the object “moves” by half a decimal each half second but doesn’t actually change its location/variable until the next whole number.
This would be a handy feature for minuscule movements, as there’s a fine cap on just how slow something can go. This caused problems in my space golf game with the star background parallax.
- Good idea
- Is missing something (reply)
- No/Another idea
- Accidentally voted/no opinion