Monument Valley 2 just came out
There is a beautiful in-game scene that took my breath away
It is the moon, so big! I never knew it could be like this.
And then later onwards,
I want to recreate the moon.
I was thinking it would be interesting to think about doing the colours, at the least. It starts off pink at one point, then it looks like there's a gradient to another colour on the point directly opposite.
(I almost feel like I shouldn't be drawing on this artwork...)
I realised just now that it's not actually yellow but that was how I perceived it the first time (probably because the idea of the moon being called yellow sometimes? ) so that was how I did it in a test:
I did a linear transition between the two colours on the outside. It just means that the colour at any point along the outside is directly related to how far the point is between the other two points.
E.g. at halfway between the two points along the outside, the hue, saturation and brightness value is halfway between the HSBs of the two points. That was the main point for the colouring. As for the drawing positions, you can probably see by the direction of the lines in the picture.
Then I added a background:
This was also just another transition between two colours (purply at the bottom, and creamy at the top. (Although I didn't mark them in the picture, the specific final HSBs were
HSB(290, 60, 60) and
HSB(25 + 360, 20, 100) respectively. The reason that for adding 360 was to avoid negative numbers in calculations)
I added refinements for the colours, trying to make them smoother, and quicker etc other small things. (The fast clone method continues to astound me!! thanks again to Valgo and ThinBuffalo's efforts ) then fixing up things that occurred when switching to using clones to draw (I still couldn't work out one thing — it wasn't cloning the exact expected amount. But it didn't affect much anyway.)
It would be interesting to try draw some purple pillars with faded colours towards the bottom, like how the towers are in the original picture. I can see a way of doing by repeatedly drawing trail diamonds, one by one on top of each other, and changing the colour slightly with each one. Or it might be cool to use a 3D technique like @MR.GAM3R's 3D test:
We would probably only need rotation around one axis for this project though, if you wanted to make it interactive The only problem is that I can't seem to find a Unicode diamond that has 135º and 45º angles though (I think that)
It would also be a nice thing if the project was in portrait, but not big enough of a wish yet to make me change the project width and height in the JSON
I don't know if I'll do these changes (adding faded towers, put it in portrait) but feel very welcome to jump in! That is the whole point I only set out to make a gradient moon so that was satisfaction enough for me. (The developers of Monument Valley also really love fan creations actually ) so again feel very free to join in.
I wasn't really planning to add more, as I had scratched that itch. Then, while I was writing this, I had gone to grab the original artwork when I saw the little flecks at the bottom, and decided to add a few in
Doing these things reminds me that:
- the process is just as important as, if not more than, the outcome,
- mistakes are part of it! sometimes your project even evolves in ways you would never expect, from little experiments with the mistakes
- it's just made of incremental changes.
- (I think it's nice to see that everything, even stuff that seems big, is just little changes over time. And they all build up actually publishing small changes each time makes it really easy to track what changes you've made, and you always have a backup to revert to if you accidentally mess anything up too.)
I guess some more things were:
- inspiration can come from anywhere!
- Hopscotch is an amazing medium for self expression, for just quickly working on something you have in your head. It didn't take long at all from 'this moon is beautiful!' to 'I now have my own version of this '
Anyway, feel very welcome to share about what's going in your head as you make something. I really love hearing about the development process of any creation. What went into the little parts of your projects? what little design choices you made, how you decided to set out the code, the evolution of ideas, all the thought into the little things
I don't know, I think it's just really fun doing bursts like these
If you are feeling inspired with Monument Valley 1 or 2, feel welcome to join in here too again