Mirrors AU Team Private Chat Topic Thingy (MAUTPCTT) (Please keep in deprecated) [if you got tagged by petrichor, please ignore.]


#546

ok, i’ll put it back to normal for now


#547

oh and about the music it’s kind of at a standstill right now because i made happy ghost fight (it’s called ‘ghost friend’) but i can’t figure out which instrument i should use


#548

have you tried the original instruments? if you wanna use happy instruments, think of like stuff that reminds you of children’s show, or maybe a ragtag perhaps?


#549

i just thought an idea for an interaction with froggit.

*you complimented froggit

*froggit now thinks you’re canadian

aka that won’t work this time. apologizing is an option that appears right after that action.


#550

what the heck


#551

let’s have some fun while making this shall we not?

this is the kind of stuff that is all over undertale if you look closely.


#552

plus, we can’t make the game that boring now right?


#553

i get that part, but i don’t understand the canadian thing


#554

canadian stereotypes is that they’re really nice, if you ask one of the tutorial froggits they’ll tell you one of the previous humans that entered were very nice and said they were canadian.


#555

in the original game or in our game


#556

in our game you silly, there is no info about the previous human souls, so if we do that we can at least flesh out one of them while we’re at making the game.


#557

so that canadian thing can be used more than once later on probably since we mentioned it.


#558

after autoscrolling and a revamp of the collisions, we should do interaction text and custom sprites


#559

yes that would be much required.


#560

here, let’s make an order to do things.


#561

although once we got all the core mechanic stuff, we really should worry about the stuff we’ll be deviating from the original in the area we’ll be working on, a.k.a the ruins.


#562

Things to do:
animation DONE
walking DONE
collisions DONE
autoscroll
collisions revamp
sprites
text
cutscenes
battle IDs and triggers
battle HUD
attacks
sparing (and killing) system

side thing that is also pretty important:
flesh out story
themes and symbolism
new characters
new areas
new music


#563

ok so we’re done for today right?


#564

i guess, i’ll probably work on the autoscroll though


#565

ok now i can finally take a break.