Mirrors AU Team Private Chat Topic Thingy (MAUTPCTT) (Please keep in deprecated) [if you got tagged by petrichor, please ignore.]


#446

Sorry I lost internet then I spilled something


#447

no, the animations you silly or else you’re asking me to waste 9000000+ hours on adding the code from the placeholder if i make one.


#448

and just in case we aren’t thinking in the same direction, we’ll be using the arrow keys for movement right?


#449

yeah. so you want me to get the sprites and animate them in scratch?


#450

Here’s a wip of the neutral frisq sprite, but i can’t make it look pixelated without it also looking blurry…



#451

did you try using the pixelator website?


#452

Yes that would be lovely.

I can try to continue working out some of the new sprites we’ll be using.

And what should these be? New monsters? New objects for areas? Something else?


#453

I haven’t but i think it might make it look blurry as well…


#454

Oh yeah are we going to have regular encounters?


#455

wdym by regular encounters?


#456

like froggit or snowdrake


#457

yeah, but the interactions will be different. so like froggit you have to do something else that isn’t complimenting him to spare him, etc.


#458

we could add one new monster probably as well…


#459

ok. let me make the frisc thing 20 million times easier for you


#460

i actually have an idea on how to make it pixelated, your looks like the battle version of the roblox version of frisq.


#461

it’s not mine actually i found it on the internet

it said it was free to use


#462

Update: I’ve got all the sprites ready, now I just have to program the animation, which shouldn’t take long.


#463

Hey @Someone45356, one minor problem with the walking system is if you barely move up or down the animation will continue longer than the time your walking by half a second or two. Is this okay or should i try to fix it?


#464

you need to put if blocks in every frame of animation to stop that.


#465

ok

coding this is surprisingly easy