Mindcool24’s place of... well, IDK feel free to change the title Ok. Sounds good to me 👌🏻

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#127

The invisibility is 99 I think… there is a . There as well. My problem (I think) is that the “.” Are moving to fast


#128

Yeah, that can change it.


#129

How would I get it to work then?


#130

I dunno sorry. What are you using the bumps for? Could you just use the same system that is checking if the light drawing things are bumping the platforms?


#131

I’ll try that… thanks! I’ll get back to you if it works


#132

Glad I could help! ExcitedEmoji


#133

Arrrggg it didn’t work… could ya look at it?


#134

I really like what you have done, but I don’t get what the problem is. Do you want me to fix the one platform that isn’t working? I can do that…


#135

Well if you look at the number at the top it needs to go down if the “unworking” platform is in the light


#136

I had another idea for that. What if once light hits an object, it continues going for a bit but as the color black or gray to make a ‘shadow’?


#137

Hmmm that would work let me try that


#138

Hmm… I didn’t work out anything from that quick check, but I will check more after school, cause I’m kinda late…


#139

Ok lol I’m still on Sunday today


#140

You need to add another or(( )and( )) to the collision rule for Tetris Line 4

Just copy and change the part of the formula with Tetris Line 3

Every object that the light needs to hit has to be individually calculated for a collision

P.s. the text object that renders the light rays doesn’t need to say “.” Make it blank instead


#141

Ok I’ll do that thanks!


#142

I had an old idea that you could use, called “Nightwatchers.” It’s a game where you’re a Police hired spy, and you have to knock out all the guards in the enemy’s camp to retrieve the secret prize. Might work!


#143

Cool! I’ll try that! Thanks for the idea!


#145

@TheBest1Ever what language did you used in your text adventure?


#146

C#


#147

Cool! I made a tic tac toe AI in C#