MethylBTD.scientific’s Beta testing topic

That’s a false statement, there aren’t any event based things, more properties and movements
Anyways don’t want these 2 languages to be rivals

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oh man explaining variables in EGCode is hard

囧 I will rival ❝᷀ົཽ❝᷀ົཽ 囧

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囧 囧 囧 囧 囧 囧 I wil, rival.

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Well then you win, rivalry over, that’s it, please

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Off topic but that’s the Chinese word for ‘oops’

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Hahaha I beat you @The_Electogenius!
https://c.gethopscotch.com/p/11b1l6yafq Has 5 commands.

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What
We’re not in a race for who can make the best language

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@MethylBTD.scientific @MethylBTD.scientific @MethylBTD.scientific @MethylBTD.scientific @MethylBTD.scientific @MethylBTD.scientific @MethylBTD.scientific @MethylBTD.scientific @MethylBTD.scientific
Hello
You asked me to do this.
No, I’ll only do 9, not 10

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I only got 1 lol!

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Because it’s 1 post
Anyways do you want help

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Now how can I reproduce the code of Line 1 code?

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Make the code line object make clones

When object is cloned{
Change y (-40 * (self clone index));
}

So you have clone lines
And then make a var named check that increases 1 every like 0.2 seconds or something when you run the code.
And also make sure the line of code the machine thing checks is a variable named current line of code.

When (check = (self clone index))
Set (current line of code) to ((self) text);
}

What is that”

How is that?

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A variable

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sigh
Add the ‘text’ variable in the objects section, it’ll automatically set it to the right thing

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@Grizzlygoat1

What do you need help with? (Be specific)

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That clone thing