Live Laugh Lag (game is lagging)

Project link: REMOVED TO KEEP THE SUPRISE!

What is happening in the project, and what do you want to happen instead?

It’s lagging and I want it to stop


I just wanted to code a small fun thing and there’s a weird bug :sob:

its funny how every time i take a break i make a small project and i get reminded why im on break lol ok its not funny just annoying

@CodeHelp

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Oh its a REMOVED TO KEEP THE SUPRISE! game btw

The more you play the more you lag

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Wait, why are you on break? Just asking

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There’s just been a lot of passive aggressive behavior lately imo (most people will disagree which is fine)

Also I’ll just busy and haven’t had a lot of motivation


I’m still trying to do just as much leader work as I love helping the community but if you’ve noticed that I haven’t interacted with people much lately that’s why

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Ok. I get that. My question is, when will dashing ninja 2 come out? (Not soon obvi)

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Are collisions possibly a cause of this? There are only four objects here so I really don’t think they are but it is definitely a possibility. Really though there isn’t much code here so I’m really confused how it even gets as laggy as it does, seems like a bug with Hopscotch rather than your code.

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Wow ig it is a bug with HS because it doesn’t lag without it! Thanks for the help. Maybe I will turn this into a HS bug report

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I never would’ve guessed that that would’ve caused any amount of lag. I thought the Bring to Front lag was bad…

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Hopscotch’s collisions are very slow, especially more so than bring to front.

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Wow! I can’t imagine what the collision speed used to be like before the sped up collisions in an old update…

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haha it was pretty bad. Although it’s usually been better than this, I’m not sure why only 4 possible collision pairs are causing so much lag, it’s probably some sort of new bug since it’s not been this bad before. I also recently made a project with even more possible collisions and it has no noticeable lag. I don’t know if that is just because of how the projects are designed that mine hides the lag better or if this is genuinely a bug, but it’s certainly weird. Maybe clones have something to do with it?

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Definitely has to be from clones

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Like each clone is running the when self it touching block at the same time, if there are multiple clones it could add up

Maybe you could do when original object is touch or smth idk

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I checked out the comparison between the v1.3 (old collisions) and the new collision, and ironically, the new ones are actually worse.

On the old, I could get 500 clones running at 18 FPS, but on the new, I couldn’t even get 50. This could be because the app is more demanding than in the old versions, but then again, I could be wrong…

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