There’s just been a lot of passive aggressive behavior lately imo (most people will disagree which is fine)
Also I’ll just busy and haven’t had a lot of motivation
I’m still trying to do just as much leader work as I love helping the community but if you’ve noticed that I haven’t interacted with people much lately that’s why
Are collisions possibly a cause of this? There are only four objects here so I really don’t think they are but it is definitely a possibility. Really though there isn’t much code here so I’m really confused how it even gets as laggy as it does, seems like a bug with Hopscotch rather than your code.
haha it was pretty bad. Although it’s usually been better than this, I’m not sure why only 4 possible collision pairs are causing so much lag, it’s probably some sort of new bug since it’s not been this bad before. I also recently made a project with even more possible collisions and it has no noticeable lag. I don’t know if that is just because of how the projects are designed that mine hides the lag better or if this is genuinely a bug, but it’s certainly weird. Maybe clones have something to do with it?
I checked out the comparison between the v1.3 (old collisions) and the new collision, and ironically, the new ones are actually worse.
On the old, I could get 500 clones running at 18 FPS, but on the new, I couldn’t even get 50. This could be because the app is more demanding than in the old versions, but then again, I could be wrong…