Lag when selecting rules in objects with lots of code

If you have an object that has a lot of nested conditionals, the editor lags really badly when selecting rules, even if the code is really hidden.

In this project:
in scene 3, in the object, in a rule inside of a custom rule that is inside of a custom rule is a bunch of nested conditionals in a custom block. It doesn’t make sense for this to cause so much lag when you can’t even see it.


If you unpublish it we can’t see it

Yeah it does.


It’s not unpublished. I’m not sure why it’s in the filter, probably one of the variable names containing ‘text’.


Yeah that’s annoying

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i’m pretty sure Hopscotch lags with every blocks having heavy code

but yea, this is more common with conditionals and set/increase