Importing user variables from your other games

Add it now!

1 Like

That sometimes will be laggy cause about every project has a variable
Oops and BUMP

2 Likes

Wait what? I’m so confused bout what u mean

1 Like

I think another approach, with objects from different projects communicating with each other, could be objects being able to send messages to each other across projects

(And projects being able to send messages to each other)

Project 1

broadcast message "what is your wallpaper"

Project 2

when I receive "what is your wallpaper"
     broadcast message "project 2 wallpaper is spots"

Project 1

when message matches "wallpaper is spots"
    (It can make its own background match etc.)
8 Likes

Worldwide messages eh
Smart
Big brain
But if a ‘message’ (local) variable is used, that can lead ro chatting and stuff
(And local variables are in progress I believe)

3 Likes

Typo. Correct to:
to

2 Likes

Id assume this would work only between projects by a single creator tho

2 Likes

I would love a feature like this. But if it’s made so that you can also import custom rules from other projects then I would be the happiest man alive.

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Haha, I doubt that tho ):

4 Likes

Bump

A very much needed feature with the open project block

Bonus idea: when making a game you can make “public variables” that other people can use in their games. So like for example I could update Aquapark and make the Aquapark cash a public variable and when you have like over a billion bucks in Aquapark you get access to a vip level in Minesters and other people could do stuff with it. Idk, maybe not as useful but still would be pretty cool

5 Likes

Alternatively, I think an option could also be to let projects communicate with each other via messaging (That would mean projects are really objects too — the idea of objects being as powerful as a whole computer, like computers on the Internet, or cells)

5 Likes

This would be good for seed Dev passes

If you buy a pass in a game you get perks in another game

@Yuanyuan

4 Likes

I agree with this, actually.

I wish that user variables and seed purchases were tied to the variable ID and creator of the project rather than the project ID and (in the case of user variables only and not seed purchases) the project edited date.

5 Likes

Yeah, so if you bought I’ll say VIP in a game then you get a car in another game

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Importing var will be great
moving your var into another jar

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Bump.

This would be very epic, and I have game ideas that rely on this being a thing so it would be kind of nice rn

The utility of this is just going to increase once code garden comes out anyways.

Imagine this: you could create and publish a “Game Creator” (in HS) that would allow you to make customizable levels for any type of platformer or smth and then you simultaneously publish a code garden thing that reads the data you import from this “Game Creator”. That would mean that anyone on HS could make a few levels in your Game Creator, import the data from those levels (without having to do a long copy and pasting session) into the code garden thing and have a few levels for their platformers already done. I think that would be really cool.
Without the inger-game variables, you would have to spend a long time writing the data string down on paper, then spend more time copying that string back into you game.

Anyways the point is, I feel like the more time passes, the more we need this, so this should be added to things to think about updating in the near future. Along with saving updates as drafts.

5 Likes

Bump
Please add this :cry:

1 Like

Cool, but wouldn’t this just be the same as making a user variable? I think you mean passing the data but your explanation is just adding a variable with no value