Importing 3D models into Hopscotch
You saw the title. These 3D models are actually in Hopscotch, imported using a Python script I wrote. This technique opens up for a whole new approach for designing your projects, and possibly games. So far, the technique is limited performance wise, and only maintains a good framerate with up to 150-200 faces (on an 1st gen iPad Pro. On iPads with lower performance, that number gets reduced).
How does it work?
The script takes a 3D .obj file, extracts all the polygons from it (they have to be triangles) and inserts the data into a Hopscotch .json file by adding set variable blocks. The project uses the 3D face rendering technique develouped by me and @ThinBuffalo.
If anyone wants, I could go into more details about this, and maybe show the Python script.
Do you want to see a specific 3D model in Hopscotch?
If you find a wavefront .obj file that you want to see in Hopscotch that I determine is good enough, I might make a project with it, or make a project for you.
However, the 3D framework is not yet ready for use of 3D models in games, so it will have to be just a scene.