Is this solved @BG_Studios?
Yeah I think I remixed it
Yeah just do that in the future
Ok thank you Awesome E
Also, regarding the code, sometimes trails donât draw on the first frame, so as Crosby said, just add a wait 0 seconds block before the first draw a trail block
Did you end up getting it to work?
Yes i think so
Another broken project
Called pls donât tap me game broke
Fixed the link
Thank you for fixing it I donât like how I canât send links
I know, but there is a good reason why this is, and itâs mentioned in the post where Awesome_E explains how to post a link as Basic or below.
Once you are a Member, youâll be able to send links normally
Ok, this time it is because two clones are executing the when tapped rule at once, causing the number to go up by 2 instead of 1. To fix this, simply add a âcheck once if self clone index = 0â and place the increase block inside
Edit: see post above
You can also do âwhen self tappedâ, since you canât tap both the original and clone at the same time
At least, not with one finger.
I always use the when object is tapped with the check once if conditional to prevent a glitch regarding touching multiple clones at once.
The only time I use self is when I want to specify what object(s) can be tapped.
Yeah, generally I donât do when object is tapped unless itâs in a different object. I either do self (in the case of the button), when iPad is tapped.
In this case, I would most likely put âwhen circle tappedâ in the text object since the text is whatâs being affected.
Buggy code can be hard to troubleshoot and itâs great to see that you got some responses to your problem!
Let us know when the new problem has been solved:)
If youâre wondering about when you can post a link, you can view the requirements here.
New bug in this project (collab with The AE Studios) https://c.gethopscotch.com/p/11p9ipk5rp
Wait itâs fixed