I get a lot of bugs in my code

Is this solved @BG_Studios?

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Yeah I think I remixed it

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Yeah just do that in the future

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Ok thank you Awesome E

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Also, regarding the code, sometimes trails don’t draw on the first frame, so as Crosby said, just add a wait 0 seconds block before the first draw a trail block


Did you end up getting it to work?

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^^ @BG_Studios

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Yes i think so

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Another broken project

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Called pls don’t tap me game broke :frowning:

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Fixed the link

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Thank you for fixing it I don’t like how I can’t send links

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I know, but there is a good reason why this is, and it’s mentioned in the post where Awesome_E explains how to post a link as Basic or below.

Once you are a Member, you’ll be able to send links normally

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Ok, this time it is because two clones are executing the when tapped rule at once, causing the number to go up by 2 instead of 1. To fix this, simply add a “check once if self clone index = 0” and place the increase block inside

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Edit: see post above
You can also do “when self tapped”, since you can’t tap both the original and clone at the same time

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At least, not with one finger.

I always use the when object is tapped with the check once if conditional to prevent a glitch regarding touching multiple clones at once.

The only time I use self is when I want to specify what object(s) can be tapped.

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Yeah, generally I don’t do when object is tapped unless it’s in a different object. I either do self (in the case of the button), when iPad is tapped.

In this case, I would most likely put “when circle tapped” in the text object since the text is what’s being affected.

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Buggy code can be hard to troubleshoot and it’s great to see that you got some responses to your problem!

Let us know when the new problem has been solved:)

If you’re wondering about when you can post a link, you can view the requirements here.

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New bug in this project (collab with The AE Studios) https://c.gethopscotch.com/p/11p9ipk5rp

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Wait it’s fixed

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