How to shade 3D objects in hopscotch

3d

#1

I have been recently been looking into 3D objects in hopscotch but I am having trouble making 3D objects. I want to learn how to do this. Could anyone help me?
@Codehelp


#2

Use this ig. Srry, gtg.


#3

This is a perfect example of what I want to learn but I don’t get how it works @Legendary_myth


#4

What do you mean?


#5

The 3d object code should be something like

(When Game Starts)
[Repeat times 5]
(Clone Object)
[Increase Value (Y Pos) by (30)]
(Repeat Times 5)
(End)
[End]

(When Object Is Cloned)
[Set Position X (512) Y ([368 + (Y Pos)])
(Set Color H (0) S (0) B (Y Pos + 50))
(End)


#6

That particular 3D effect is created by stacking 2D images (so it’s really 2.5 D)

Here’s a link to a really old topic explaining it


#7

I’ve seen that tutorial though now as in @Legendary_myth’s cube it was shaded I know how to stack 2D squares but not how to shade them.


#8

Make the brightness higher the higher the Y position


#9

That :point_up_2:


#10

@GameCodingCrazy123 @ThinBuffalo thank you for the help! Idk if it is possible to close this topic now or something but thank you guys!


closed #11

Closed, @KyGuy64


archived #12