Sometimes when working with clones, you want to have the same code for when the object is created. And so far, it has usually involved repeating the same code or having an ability twice in “When game starts” and “When object is cloned”.
Having a “When I am created” rule would be most ideal.
But I thought of this way in the meantime, while wanting that rule in a project that I was working on:
You can use the last rule in the picture, for whatever code you want to be run when each object is created.
Rather repeating the same code under “When game starts” and “When object is cloned”, you can connect both rules to trigger another single “When I am created” rule, by using the Broadcast Message block.
Then you can have the code once under the new “When I am created” message rule.
The addition of “Name” and “Clone Index” in the message means that the object is targeting itself. So it will respond to only itself being created, and not to other clones of the same object being created or clones of other objects being created. (You can edit this to suit your project.)