How Do People make huge objects (in the editor)?

help_me_please

#42

How do you open the JSON file? I’m getting really confused…


#43

I’ll get more when I can.

It depends on if you have a computer or not. Unfortunately, there doesn’t seem to be a way to change it to a .txt file on an iPad. If you could do that, you’d be able to open it in pages. Each project file is basically a whole bunch of text, which if you can edit will change the project.


#44

Oh. well okay.


#45

Base Object Scale: Characters, maybe shapes
Font Size: Self explanatory, smaller text size allows for longer lines, larger allows for better quality
Images: Each image has its own size specification


#46

Yes, that’s what I thought. (Images)

I know that base object scale does not resize shapes.


#47

Very odd… let me check a draft right now…


#48

Shapes are like images, each one has its own specific width and height


#49

I thought that was for all characters now. Try Monkey.


#50

Another thing about that is that I actually had to make the font size much smaller in that project, and it still was too big.


#51

I don’t have that on hand, sorry. I have used BaseObjectScale with a characters-only scene once, and it affected all of them. I also believe that the character did not have its own width and height in the JSON


#52

Hm. I’ll check right now, Monkey has width. It’s 150. Base object scale changes that.


#53

How odd, it does have individual width and height. I think this may have had to do with something in the past, and THT just left both things here


#54

Actually, the base object scale on that project is low. It still works, width and height are for set width and height.


#55

No, definitely not. Well, maybe. Actually, idk now…

I didn’t play the project, but maybe the width and height are all new. (Yes I think they are all new as I haven’t seen them before Set W/H update). But I believe BaseObjectScale was used with iPhone projects when the editor first expanded platforms, but not 100% sure


#56

They are new. They first appeared after that, I noticed it a while ago.
Not sure when’s baseobjectscale was added.


#57

Yeah, I definitely remember not seeing width and height before. BaseObjectScale was always a thing though, and they probably abandoned it before shapes were added (this is back in mid 2015 I believe)


#58

Possibly. Yes, I remember always seeing baseobjectscale, but only recently seeing width and height.


#59

Cool


#60

Baseobjectscale doesn’t seem to affect width and height of objects, but it does change their size.


#61

YEs, that’s what I was trying to say, thank you.