Hopscotch Web Explorer

I believe there’s a video about it

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Link please?

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Thanks waffle

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waffle for web explorer badge “Most helpful”

Thanks for covering my back there :)

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Sorry for asking you questions I won’t anymore

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No no no… feel free to ask. I’m just glad @waffle was able to answer it sooner for you than I was :)

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@awesome_e random bug

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Just zoomed out of Scenes

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Has that always implied the existence of a second? :thinking:

If I have time, I’ll probably still make some developments on my own version, but for the time being, check out the official one if you haven’t already!

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Any questions relating to my modded player or the old explorer can go here for now –

but to answer your question: no, this player does not include the modded actions, as it pulls from the same webplayer as the normal Hopscotch embed page does (it’s literally Hopscotch’s embed page in the iframe’s source).

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Alright

And ok good to know.

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Yep, no problem.

There are some other differences at the surface-level as well, but most of them I think are pretty noticeable:

  • Better performance due to less code – it’s been apparent for me.
  • No x-ray function (that was kinda gimmicky and completely separate from the app)
  • No code editing (due to the lack of a full-featured visual interface – mine was just a JSON text editor at the block level)
  • Much smaller code + system resources footprint.
  • Updated the api/v2/users path to give more information – why not check your own user info?
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@Rawrbear curious to get your thoughts here. How do these look? One is 75% brightness, the other is 60% but with added contrast. I think both look better than what exists currently, but I am curious to see what you think about this one.

Are they both too dark still? Too bright/straining? Do you prefer one over the other? Which one looks more vivid to you?

current one for reference

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That looks beautiful! I actually think they’re both pretty vivid, though the one on top is slightly more vibrant to me. Maybe you could try upping it just a bit more (77%-85%) with just a tad of contrast, to preserve the intended look just a bit more?

It looks really nice like that, but I feel like it’s still just a tiny bit too dark. It’s so close, though.

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Not sure how much brighter I can go without hurting my eyes in a dark room (poorly simulated by turning the screen brightness to max) since I want to consider that as well but I’ll keep playing with it.

(also helps to click on the image to view it instead of viewing it against a white background, idk if you did that)

Also, here’s 75% + contrast

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True. Really what sticks out to me the most is the white background of the Escape the Maze, and the white background of Custom art only. The white level seems just a little bit too faint in a regularly-lit room, but on the other hand I see your point.

(It’s funny to me how Kaleidocosmos has one like and a snow globe as its thumbnail, but that’s okay! I’m going with it. :) )

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I think that’s light gray, hex = #ccc

staging server :)


and look @ the 75% + contrast if you haven’t already

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Ohh okay, that makes sense, haha. Maybe just a couple % more then, as a fine tune and a balance for regularly lit rooms, and I think it’d be great!

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Just saw this. I think that’s looking a little better for sure - I’m starting to see your point too though. Hmm…

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