Hopscotch: Landfall - Updates, Debugging and Beta Testing

i’ve recently gotten into playing a game called terragenesis and it’s sister game, landfall, on my ipad. decided to attempt to recreate them!

Features

currently? almost none :sweat_smile:

upcoming:

Functions

Food

Algae Farm
produces +1 crops per minute
takes -150 power per minute
takes -60 oxygen per minute
requires 1 scientist type and 1 engineer type citizens

Cafeteria
produces +600 food units per minute
takes -150 power per minute
takes -120 oxygen per minute
takes -1 crops per minute
adds +1500 food storage
requires 2 worker type citizens

Algae Tanks
adds +1500 food storage
adds +50 crops storage
takes -100 power per minute
takes -60 oxygen per minute


i will be adding many, many, many more features and functions but i’m currently working on the basic functions listed above. i’m also currently on mobile which makes writing long posts very very hard. i will add more as i work on them, but for now, this is all i have haha


known bugs: :bug:
none yet.


tag list:

  • add me!

0 voters

linky link

10 Likes

@Heracc poke


y’all im liking this so far

its not even kinda polished but it is indeed very nice im proud

10 Likes

I dont know how to fix this issueeeeee

9 Likes

current issues:
all production facilities are supposed to require a certain amount of a certain type of worker. issue is figuring out how to assign workers and having the facilities check for workers before producing its… produce.

currently, when there is not enough power or necessary predicating resources for a facility to function it automatically shuts off. issue is restarting facilities automatically. manual restart is very annoying rn because the the power is constantly dipping below the required amount.

8 Likes

I need a name. dont wanna use the original’s name…

8 Likes

@Cutelittlepuppydog
@CinnabunPizza
@ClownPig
@The_Wild_Fox
check op for an update on the function list and for a linkkk

10 Likes

Ideas for name:

HopGenesis
TerraHS
TerraHS: Landfall
Hopscotch Landfall

8 Likes

oh I like Hopscotch: Landfall

9 Likes

the other part of this issue is this might cause the facilities to activate when the player wants them off. workaround might be having a (self)player_activated? and/or the current (self)active variable(s), with player_activated? trumping (self)active.

that probably sounds confusing

6 Likes

@Cutelittlepuppydog
@CinnabunPizza
@ClownPig
@The_Wild_Fox
@Stick_Man
@Mouldycheese8
@MarkerGames
@Dragongirl1264

once i get all the mechanics done (which will be a while from now but yk i like to plan in advance for projects like this) i was wondering what kind of interface y’all would like to see for the game?

things that will need to be visible constantly:

stats: food, power, oxygen, water supply, storage space, citizens
buttons: laboratory menu, exploration menu, supply rocket menu, building menu, facility menu (shows what facilities you have built) and factory menu
time of day + day counter
credits (money)
speed-up points (awarded daily + in competitions i host here as prizes. possibly also a shop to buy points for seeds?)

draw up a mock-up and post it in the dht! (you can also code examples if you feel like it)

and yes im hoping to get the sub in order to use the user variables so you don’t lose your progress

8 Likes

How much room you have? Idk just a suggestion. Btw I think this is a really good idea! I might plant…

6 Likes

wdym room? just like the normal hopscotch stage

6 Likes

Like, how much room you have to plant crops, place buildings (new idea??!!) and have homes for workers

6 Likes

ah

ehh kinda still working out the details atm tbh haha

workers allowed is limited by hab spaces, hab units can be built and will add like maybe 25 spaces or something

algae farms produce crops at a rate of 1/min (2/min when upgraded) and multiple can be built
cafeterias produce food from crops at a rate of 600/min (1000/min when upgraded, costs -1 crops/min, -1.5 crops/min when upgraded)

might have a place builds option but that would make it a lot harder. currently thinking about just having stats you manipulate and maybe like an animation of a planet or something idk

7 Likes

There is a bug where the variables go below zero

6 Likes

photograph please?

6 Likes

6 Likes

oh. alright then. uh
uhhhhh
i should cap the amount of citizens you can have

6 Likes

Yeah. Idk what happened

5 Likes

oh also need to decrease citizens when there isn’t enough food

6 Likes