This project with dynamic trails, when played on an iPhone 8 w/ iOS 11.4.1, is causing the device to thermally throttle.
The project starts at a respectable ~55fps, but soon begins to get really hot. As the device heats up, the FPS drops significantly. Aside from Apple’s handeling of battery related issues, thermal throttling is usually only discussed in the context of AR/VR applications. Why is the Hopscotch rendering engine causing this!?
For contrast, the same project when played on an iPad Air 2 w/ iOS 10.2 starts at a meager 9-10 fps and does not seem to get any warmer.
I’m concerned that Hopscotch & certain projects may be damaging (reducing the reliability / service life) of some user’s devices.