Hopscotch Academy - Always accepting new students and teachers!

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#290

Hello, Explo! How’s life? I’m excited to get started!


#291

Life’s well! What about you?


#292

It’s good! Can we go to your GT? If that’s okay with you!


#293

Ok! I’ll meet you there!


#294

Choose a course, such as Design or The Text Object Course and work from there. If there isn’t any course that you like, then you can always ask the teachers if they would be willing to make a new lesson!


#295

Thank you so much!!!


#296

#297

We are always accepting new teachers and students!


#298

i still don’t understand how this works. do i just post tutorials?


#299

Yes, go to the top of the page, and you will see lists of tutorials. Look at some of them if you need some guidance on how to make tutorials. Then, make one. Students taking a certain course will automatically be placed in your class so you don’t have to worry about recruiting students!


#300

I feel really bad for you @WynterDiamond , a few people (including me) might have Spam liked you…congrats on your 500 notifications! We estimated…


#301

600, now! Me and @Gobli09 worked on it!


#303

It was 370, and yes, uh… thanks, I guess.


#304

Hi! Is there any homework that I missed?


#305

You still need to make your own shape with sine/cosine, and I think that’s it.


#306

Oh ok! I do it right now!


#307

Sounds good! :smiley:



#308

I still can’t figure it out


#309

Okay – let’s look at the code again.

Most of the code looks normal, but then we look at the set position block. It’s really quite simple, once you understand it. Put a cos math operator in the X position area. The first number of that cosine math operator is telling the circle how wide it is going to be (because it is in the X position). The second number is a variable that constantly increases. This keeps the object from simply staying in the same spot. And the third number is the position of the center of the oval. Set this to whatever the X position is of your text object. The exact same thing applies to the Y position, except for instead of putting the cosine operator in, you put the sine operator in. The rest is the same.


#310

Ok! Thank you! I’ll try doing it again!