So when the “Player” object is destroyed my game suddenly reloads I did not put code that does that. It has been quite a problem for me for quite a while, This is similar to my game “Free Hopscotch Admin” Where if the NPCs are destroyed the game suddenly reloads, I really need help of what’s going on here.
that bug is related to accessing a deleted object’s property/variable, and immediately crashes the project. i havent been able to consistently reproduce that bug tho, so best bet right now is to hide the scene with an ending screen, or instead of destroying, put the invisibility to 100%
No I wanted it to move on with the stages even when the player object is destroyed but clearly I couldn’t do that because of the bug, That’s Why I just made an oof screen(oof screen is reference to oof screen that shows up in UU MUGEN version lol) that shows up whenever the player dies. But I can’t do the same for Stages like “Standard Object Destroy” Since I have ti check if the player object is destroyed but i don’t know how though.
Yea I did the “Oof screen” already when the player dies but I can’t do it with further stages like “Standard Object Destroy” I just hope the same bug does not occur in my V2 of the game above.
Couldn’t you put a “broadcast message” block right before the “destroy” block?
That way another object can receive the message and run the code you want.
Unless I’m not understanding correctly, which is probably what’s happening, lol.