Ok, then you might have to wait until the next update, which may take over a month to be released to the public.
It happens later than usual after removing Locals.
Fixed after reinstalling :))
Not fixed :((
The issue restarted
The Aquatic Egg is disabled due to this bug. If you lost taps due to this, tag me in the YCTAHH.
@t1_hopscotch can you help?
We usually just investigate bugs whenever we can get around to it, depending on severity, and if we can reproduce it first. I can’t guarantee when we will take a look though.
If you can get another version of the project with the extra code removed — and has just the code that leads up to the point of the project going blank — that would help with investigating faster. (This is what I would try and do too if I was investigating myself.) At the moment otherwise, I will have to wait until we can get more time to fix ongoing bugs, to investigate.
Thanks for posting it, it is a lot more reduced. I wasn’t able to get it to turn white for me on my devices at the moment.
I can’t look at it in depth right now, but can come back to it another time if we do bug fixes. Though I can see it’s interrupting your project, and I can understand it’s pretty frustrating.
The next step to try would be:
- Keep removing blocks of code until it stops turning blank.
- maybe try removing all the Save Input blocks from Purchase and see if it stops turning blank. Then we will know that it might be something to do with the Save Input blocks.
I’ve disabled the crate for now
I’ll try what you suggested
Oh! The bug isn’t created by the crate, when I go to “SH - Shop” it does it after 5 seconds of doing nothing.
Oh that’s helpful to know — I wonder if it might be to do with changing scenes. We did a player update for the TestFlight beta testing, but all recent projects will have the new player.
In your first scene, can you change the “When game starts > Change Scene to SH - Shop” to “When device is tapped > Change Scene to SH Shop”?
Then tap the device and we can see if it always turns blank, a few seconds after changing scenes.
It just went white straight away?
This happened to me when I had advanced mode. The scene block and scenes are super buggy. When I used them certain this became unable to be tapped. I just learned not to use scenes.
Projects are white by default when there’s no code to change the color of anything. See if the tap rule works. If not, then your project did crash.
The bug happened due to clones, I made the buttons clone when they were tapped. Sorry!
Oh no, that’s not good — this is a problem from the beta testing we are doing for the next update. We will need to fix it.
Can you describe a bit further what you mean by scenes being super buggy? Is it the project going white, or certain things don’t change scene when they’re tapped?
I’m glad you got the game working again, but it still seems like there is a bug with Hopscotch so I think it’s worth investigating still.
Which part of the code did you change to fix it? (Can you share a screenshot of the clone code if that’s ok?)
i dont know the details of the bug rapterdragon had, but im guessing it’s an overclone issue - when changing a scene,
When Game Starts containers are run, and if there’s a
Create a Clone of This Object block, the game will exponentially clone objects until a point where the device is running out of RAM or something and will white screen. You can reproduce that simply by putting
Repeat Forever: Create a Clone of This Object in any projects and if you dont have a good device , fps will drop dramatically and then hopscotch will white screen .
the fix im telling everybody is to put the following code in every of your
when game starts container:
When Game Starts Check Once if: Clone Index = 0 and (Self)RunOnce = 0 Set (Self)RunOnce to 1 // your code here End End
(Self)RunOnce is an object variable)
this slightly long code will act as a When Scene Starts container
not an ipad pro or a computer - not an advanced device in other words ↩︎