Grouping objects

One thing I REALLY need in hopscotch is the “group” feature. The way it works is that there is an option that says “group”. When you click on it, you can then select any objects you need and press the “tick” and all those objects will merge into one big object. Then you are able to move it around, even in the editor, as one. Here are some poorly made screenshots:



And then to ungroup:

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Do you want to see this in hopscotch?
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0 voters

4 Likes

1st non creator

Good ideas :slight_smile:

6 Likes

This could be useful to keep the coding area more organized.

5 Likes

Looks like this could be very useful. I like it.

4 Likes

Set position to principal object + shift will be the same as grouping
just a little more code

but great suggestion! (:

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Yes yes yes yes yes yes

4 Likes

This would be helpful for large projects with a lot of objects in the editor—thanks for suggesting this!
Love the Mickey Mouse silhouette as an example btw :heart:

6 Likes

Yeah this would be helpful particularly for working with your own assets.

I know that the game engine Unity, for example, has a similar option but they’re called “prefabs”. You can group objects to create prefabs, and you can group prefabs to create prefabs.Then you can add prefabs to your scene easily.

When you update a prefab, it will be updated everywhere the prefab is added in the scene. It’s a really big advantage when making game environments (e.g. you can have assets for hedges, hedges with flowers, etc. The hedge with flowers would be a prefab consisting of the base hedge, plus flowers. When the original hedge is updated, the hedge with flowers would also automatically be updated too.)

10 Likes

Yes, but say you want to set it to a random position… also if you have too many objects it can just get confusing and can get messed up easily, will also help for lesser experienced coders.
(Aka me)

3 Likes

Just out of curiosity, what are the requirements in order for anything to be added into hopscotch?

2 Likes