Ground Collision Help

So I’m making a tank project, and I wanted the collision with the ground to be realistic. My plan is to calculate the highest point in the collision area, then find the next highest & most distant point from that point within the collision area. Then with those 2 points I could figure out the height and angle of the tank. I made a bit of code that should calculate those two points, but it’s not working at all. Could I get some help with that?
I didn’t want to publish the project, but here it is:


Oh and btw, I haven’t made the code to convert the points into tank position. I’ll do that some other time.

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Oh wow that’s incredible! I don’t think I would be able to help because I’m working on a couple big things. Good luck!

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Thanks!

Owwwww I specifically mentioned it was a WIP and yet it’s getting more popularity in an hour than half of my projects

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Oy how dare somebody rename the topic!

(Jk it’s fine)

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Does anyone know why the collision program isn’t working?

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Which object has the collision code?

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It’s the rounded arrow called track maker

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I will take a look at it…

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So how exactly do you want the ground collision to look?

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No, the problem is that the code isn’t running

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Ok, that is very strange. Do you think it’s a glitch, or a problem with the code?

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I actually think it is something wrong with the wait blocks I am using. I don’t see why it is them though.

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Hmmm… (sorry this reply is late)

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