It could be a good idea if you have a very hard game and you want to reward the user with a few of your seeds for beating it.
People will always find a way to beat the system…
How? Wait what if they edit the project and change number of seeds gotten. They should make it so that when you edit a project and change anything it counts as a different project made by u. So u can’t steal seeds by editing it into projects.
Well, all projects containing the seed block automatically set the project to view only (as in cannot be edited), but that’s besides the point…
Like thee seed dev games are uneditable.
Maybe set it to if (gameBeaten) = 1 {
giveSeeds(#);
}
And
when (gameBeaten) = 0 {
set (gameBeaten) = (1);
}
This much power has to be merged into the sed dev program, because then the block would lock the project preventing getting extra seds
Yes but if we start making more games uneditable then no one will be able to learn from other ppls games.
There is a thing called “AE’s Player”
You’re not talking to me are ya?
Nah, I’m talking about Awesome_E
This is certainly an interesting idea. However, people with a lot of seeds can already manually give out seeds when they want, and since seeds are meant to earn THT money, they cannot freely give them out.
If you’re low on seeds, they are now being offered as prizes in official competitions. Check out this one that’s going on right now!
And for everyone else, if you see parts of this idea that need to be changed or that you just disagree with it, please let your criticism be constructive, respectful, and polite. There’s no such thing as a bad idea as long as it comes from a place of curiosity and seeks to better the community. Remember:
Ik but I’m not the best at it. And not everyone on hopscotch is on the forum so they might not know that it is a thing.
Pls do not it was a joke
But this wont be possible so it should be clived anyways
Yea good point anyway I am taking an sol practice math test so I gotta go. NMG(nameless) work on computer during lunch?
@Nameless_gamer just making sure you saw my post
Sure I can work on it. Can u please reply in that topic.
This wouldn’t work due to what has already been discussed, but you can implement something similar.
Unfortunately, there aren’t global user variables (as in works across projects), but you can set up a currency for your games. I know, it’s not the same as seeds, but then for purchases you can use in-game currency or seeds.
Um, problem with the seeds option u mentioned is i am not- nvm
Yeah whoops – I forgot. You can still do in-game currency though. Well, hopefully there is some way to get the request seeds block in the future then