A feature I’d like to see in Hopscotch is: a block that is the opposite of the seed dev block so it gives the player seeds.
I’d use it for this type of project: idk I just only hav 16 seeds and I bet some other people are low on seeds as well why do the seed devs have to add such good features that require seeds
Here are some examples of Hopscotch code that could be improved if we had this: uhhhh
Here is an example design I’ve made:
Just pretty much exact same design as seed dev block
I regret to inform you that this is not possible, unfortunately. Like, how would the player get seeds? Also, this makes Hopscotches IAP (for buying seeds, not for the seed projects) completely pointless, and don’t get me started with the Pro Subscription.
Then I feel like there would be a glitch, what if both blocks are used repeatedly, I am still—yawn—tired but I think that might cause a glitch, that might only benefit the user who plays the project…
Ye but people with lots of seeds could do it. Like I have 198 seeds because someone gave me 200 so I could implement it in a game. (Pls tell me if it was u who gave me 200 seeds)