nice lol
I published it!
This project uses my new song player so I had to modify it a bit so it wouldn’t include any advanced mode blocks lol.
this makes me happy to have 120hz
Wait does it play at 2x speed lol?
wait hold on it does actually play significantly faster
I thought it was just letting me process notes faster (not being limited by 60) but turns out it does actually go twice as fast at least at the start
i’m so done. by this point we’re all waiting on your song request shop to open /j
@crayneeum_club - updated my art pad for the first time in six months! version 2.4 has entered public beta!
view the changelog to see all changes made in 2.4 beta! please reply if:
- you have a working fix for the the packing zero compression in the save files
- you can once again smooth out the pen, which is now painfully laggy
- you have a suggestion for new colors to add to the upcoming third color page
- you have a suggestion for a name for the third color page
i will finalize version 2.4 when all of the above are resolved!
sick, a third color row!!
i am jealous of your coding skills
good luck fixing the bugs!
SWIPE-A-MAZE v1.7 by Crosbyman64
Added 4 more random phrases, for a total of 34.
- “If mushrooms were people, they’d be a real fungi!”
- “Hopefully, no one clips into The Backrooms…”
- reference: The Backrooms by Spy Guy 96
- “CanDyy is super sweet and kind to all!”
- “Be sure to check out Hopscotch Plays Your Game! (@Gethopscotch on YouTube)”
- reference: Hopscotch Plays Your Game series on YouTube.
yall didnt see anything i completely forgot about pi LOL
(i was sending this to a friend and was like hey might as well send it here)
@nindroid @pomtl not quite finished with this yet, but it’s a puzzle “platformer” game i;ve been working on. there are only 14 levels, but play maybe play through it and let me know what you think https://c.gethopscotch.com/p/13zuo51nn8
Maybe you should make it so you can see when the square will jump if your close to it? Like a little arrow or something because otherwise I really dont know when/what to do easily
Alos this reminds me of the platformer project I tried to do with crosby a while back lol
mine womped partway through level 12 so i don’t know what 13 or 14 are like. this game is really neat but i have a few concerns
- the character is really hard to see against some sections of the background, & doesn’t really pop against pretty much all of it
- there should be something that explains that this isn’t a normal platformer where the player controls the character, as one of the first things i did was search for a set of standard platformer controls
- the game goes really slowly, & incorrect paths that force the player to restart seem like a recipe for frustration, especially given the fact that every level is timed. that said, it would be much harder if it played at normal speed [or even something close], & i get this is supposed to be more of a chill puzzle game rather than a fast-paced standard platformer, so i’m not really sure what the best course of actions is for it
- once the player catches on that the character’s actions are predetermined it takes longer to understand the character’s capabilities. when it jumps, it can go around 5 blocks horizontally but not even 2 blocks vertically! this may cause new players who are unfamiliar with these counterintuitive mechanics to miscalculate & unknowingly send their poor character into the void
- it’s also somewhat unclear what the character does under which conditions. for instance there is a jump in level 7 where the character walks off of a solid block onto a floor of red blocks. this floor is then raised by one block, requiring the character to jump onto the higher area. however, the character does not do this, & instead presses up against the higher area. the only possible course of actions from there is to disable the floor the character is standing on, thereby killing it. the correct solution, for whatever reason, is to disable the floor before the character walks onto it, prompting it to jump up. the player then reenables the blocks, & the character lands on the higher area. it’s pretty clear this section was designed deliberately with this in mind, but as it takes so long to figure out, it will probably only lead to frustration
- the character is not the size of a block, or even square. this annoys me slightly
- mechanics such as the yellow blocks & red switches are introduced far before they are ever used
- there is no clear indicator or explanation of what the yellow blocks do
- unless levels 13 or 14 use them [i wouldn’t know], the second set of switches & big thing at the bottom are never used with no explanation of what they do
- there should be a button that restarts a level so the player doesn’t have to wait around for the character to die
- there does not seem to be a level 2. don’t know what that’s about
- unless there is an impending drop into the void, the character seems to press all the way against a block before deciding to jump. since it is unable to jump 2 blocks vertically, this makes climbing staircases like the one at the end of level 10 take painfully long
- lag. my ipad stayed pretty consistently at around 10 fps
- like
- dislike
its not done yet - ill add other stuff in the background too. but for now what do you guys think?
personally i really like that
microsoftcore
Dislike feels so mean lol I feel really bad I’m too drilled in my project to give feedback rn haha but if everyone else is happy don’t worry about me :p
Also no I don’t dislike it because I’m not a fan of the vintage style, I actually think that would be cool
update ^^ i dont like how the background look tho but i do like the color indication and how smooth it looks
does anyone have any suggestion for the animated background?
Shift variables between the RGB values so that it fades when you switch between
As for the shapes, I assume it’s flip & mirror so you can either do a set width animation or you can rotate