General Project Updates Topic 2

:pensive:

4 Likes

Dang man

1 Like

Beta 58f is out now!

  • Fixed a layering issue. The group labels in the tiles inventory will show up once again.
  • Collectibles (including coins, keys, star fragments, etc.) will now shrink rather than grow when collected.

@Spy_Guy_96 (I did a test with only 2 rules in the entity tile collision thing, but it only gave me back 5 FPS)… and a full screen of coins take 15 FPS, even though they don’t have any tile based collision…

Another performance hog might be the Entity Collision System (where entities collide with the player), but I’m not sure how to condense those rules (and some have to be separate so specific actions occur simultaneously)…

2 Likes

Beta 58g has been released

  • Updated the “Hopscotch Games” logo, which now includes the H logo.
  • Updated the “Crosbyman64” logo to match my current one on the forum.
  • Added the “Star Creativity Group” logo.
  • Each logo now remains on the screen for 4 seconds as opposed to 3.5 seconds.
  • Resized the Thumbnail to the stage size to fix an image corruption issue on the app caused by the previous one being the size of my large stage size (3180x2384)…

@Spy_Guy_96

2 Likes

On second thought I can just remake it, with better quality images and an actual map and now that I actually own the game (I was just going off of images online) I can make it better.

1 Like

Yeah I bet

1 Like

Work in progress :eyes:

4 Likes

Nice control layout. I see you used the Nintendo layout…

Most mobile games just use images that show what each button does rather than being a letter like the face buttons on gamepads, such as jump, attack, use, etc.

On Xbox controllers, the AB and XY are swapped.

2 Likes

Yep, very true

1 Like

here is a one-day little project of mine

lmk if you want this to be a real game — already have plenty of other things to do so if so don’t expect it to be soon

@ShiningStars

7 Likes

It says the page doesn’t exist :sob:

3 Likes

ugh ok let me check filtered words

3 Likes

Ok fixed it!

3 Likes

guess what

i give up :tada::tada::tada:
i’m not gonna be working on my standard mode recreation of “freedom dive” it’s too hard :(
sorry i’m such a disappointment roadocean

2 Likes

:rage::triumph::rage:

You should be sorry :rage: /j

1 Like

Maybe I should give it a shot? Could be fun lol.

1 Like

Didn’t you already do Freedom Dive?

2 Likes

Yes, but not in standard mode.

1 Like

good luck man you got this

2 Likes

I successfully did it, but there is one little detail you should know.

I made it work with a data string, meaning the project reads data from a string and then plays the notes it reads from the string.

The thing is that this string was generated using a external program, meaning I didn’t manually recreate the song in Hopscotch.

Also I haven’t actually published the project lol

1 Like