General Project Updates Topic 2

Lol

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wait really that’s awesome_e no way he said the thing

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Yep, it’s true, you two share the same birthday!

(unless, ofc, you faked your birthday date) /j

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Should I add more levels?

  • Yes
  • No
0 voters
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>:) hehehehe

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Wait, did you actually reach the end?

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No, but I never want it to end >:) /hj

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Ok, I’ll add dome more levels later today, I might also add a skip button for levels that are already completed.

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Same beta, added @I_Cant_Code’s b-day >:)

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Oo thanks Crosby!

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No problem.

Wow, I’ve included 34 birthdays so far, 2 of which happen on the same day (Awesome_E + braynee202, and -Madi- + Hopscotch), and 1 of which has a 1 in 1000 chance to say “Happy Birthday to Nobody” rather than “Happy Birthday to Mr. Incognito”…

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Beta 17 has been released with 150 new levels. Only 100 more to go :eyes:

  • Added some text showing how many levels you have completed in an area, which are shown below the area buttons. It’ll be grey if you have yet to complete all levels, green if you have completed all levels, or invisible altogether if you haven’t played any levels in the area.

  • The continue feature will now take you to an area (after the one you’re in) that you have not yet completed.

  • Fixed a bug where one of the random facts didn’t show up


  • New hidden level activation tune
    • The secret switch will now pulse on activation
    • Decreased hold time to 120 frames from 200.

@Fundardo @I_Cant_Code @CanDyy @anon48673151 @Cobalt_Phoenix @RoadOcean

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After you complete the area you’re on…

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I am proud to announce that the first Release Candidate build is finally here

  • You can now play every level in the game
  • Prepared some code for a congrats screen to be added later… :wink:
  • Modified one of the pop-ups to be more “readable”.

Even though all of the levels have been added, there’s still a lot left to do. So now would be a good time to provide reports of any bugs the game still has. Don’t worry, you don’t have to play every single level. I took the liberty of testing them and making sure the area completion pop-ups work as intended.

Release Candidate means the project is nearly complete and ready to be officially released.


@Fundardo @I_Cant_Code @Cobalt_Phoenix @CanDyy @RoadOcean @anon48673151 (also tagging @braynee202 because they had reported a bug regarding Maze 1–48 not loading correctly (which was fixed)).

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That loading spinner is so satisfying haha

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🎉 SWIPE-A-MAZE is officially out! 🎉


  • Swipe the screen in the direction you want the purple orb to move

  • Get it to the green flower to complete the maze.

  • With over 1700 mazes to complete, you’re guaranteed hours of entertainment!

  • Can you find and complete the hidden level?


SWIPE-A-MAZE by Crosbyman64

  • Level selection screen now loads in faster when last level unlocked is much further down (like level 200, for example)

  • Added two unique congrats screens


@SCG @FearlessPhoenix @StarlightStudios @Fundardo


Note: the project is still filtered. I decided to post about the full release early. Feel free to use the modded player link in a previous post of mine for now… they both go to the same UUID.

The project is very large, at 11.84 MB, so it may take a while to load.


Probably the most interesting thing is how I started on Spy Guy 96’s birthday, and released the full version on Yuanyuan’s Forum Anniversary… that’s like 312 days of development (although most of those days weren’t actually spent on the game)…

Imagine it got curated on -1’s Birthday >:) /sarc /j

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Really cool game! Nice job!

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YES
I AM SO ENTERTAINED RIGHT NOW
I LIKE GAMES LIKE THIS
10/10

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amazing game, the animations are so smooth and it’s really fun to play!

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WOOO
That’s way too many levels- you’ve really outdone yourself!

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