The long-lasting bug has finally been fixed in [Beta 26d]
Projectiles like Turret’s Fireballs no longer despawn prematurely when hitting either edge of the level. This still happens in Raccoon with a broom, lol. Why destroy it when it hits the edges of the level anyways, when the other checks for when an quick-despawning object moves too far off the screen already does that? I did what I did simply for aesthetics.
The Fireball projectile (and soon, the Sonar Sound Waves) now slowly fade out and will despawn shortly after.
Lil’ Blobby will now obey Petrichor I mean the Enemy Blockers, just like the larger Blobby.
Easy fix, I just forgot to update the entity’s data value. It’s fixed now.
The activation of the Vanish Blocks, and the Breakage of Tempered Glass due to Chuck’s projectile is an intentional design, however. Chuck will stop at nothing to get to you…
the game is much smoother with the FPS boosted, the new collision system seems way cleaner and faster than the last one. the update is really noticeable and it’s coming along quite nicely! the new collision system lowering the FPS was definitely the right choice, considering that a faster game will save you a lot of potential for bugs and lag.
ah yes, now the trampoline function looks much better. before every 2nd time ( on the trampoline ), the character bounced on thin air. but it’s fixed now. what are you planning to add next?
This was intentional, since without it the player would glitch to either side of the trampoline. All I did was force the player to where the trampoline would extend to before launching them into the air.
I still have a few more tiles to add
Sonar (need to add its attack pattern, unique movements, and enemy damage type)
Dash Block (just need to add collision)
Blinking Blocks (just need to add collisions and a special damage system for when you get stuck inside one (to prevent a bug where the player glitches into a solid tile)
Sticky Walls (you guessed it, collisions. I also need to add the wall jump mechanic for Squaeyron)
After all that, all planned tiles would have been added.
Having trouble with frame-rate due to a full screen of keys? Is the shine effect a little too much for you? Well now, you can disable this effect in Options » Gameplay » Render Effects (on by default)