its really a cap for most devices, not hopscotch- idk if there is one that can go over that, but if there is, then yeah i guess it is a good thing. but the fps probably isn’t actually 107- just a visual thing, id assume.
@Octo-Pi Let me know if this is a consistent way to reproduce because your method to reproduce doesn’t work. (Reproduction steps have to happen every time – having it happen once doesn’t mean those steps can be taken every time to make the bug happen again)
(no need to press play button at first, just do step 2, which is to tap edit button while HS shows a white screen with loading animation)
Maybe, and I could very well be wrong, when the glitch occurs, maybe that causes the RequestAnimationFrame to be executed twice per frame instead of only one per frame. Now, I have no idea how RequestAnimationFrame works other than it makes looping functions run at 60 FPS, so it might not be the actual cause of the higher frame rate glitch.
Some users have experienced a glitch were rapidly tapping the play button or going into edit mode while the project is still loading and playing it again causes everything in the project to run twice per frame until the user exits the project entirely.