1 sentence description of the problem (I was doing _________, and then __________ happened): I was coding my diep.io tanks project when the fps suddenly reached 100+!
Steps that the Hopscotch team can take to reproduce my problem every time:
Play this project
diep.io tanks v.6 (More tanks coming soon) by HappyCoder😃🇺🇦
Switch until you get flank guard, then shoot bullets
I expected this to happen: the fps to stay under 60
But instead this happened: 100+ FPS!
Here’s a sweet screenshot/video:
Your username: HappyCoder:smiley:
What kind of device are you using?: (Also include iOS version, and Hopscotch version) 5th generation apple ipad, ios 15.7, player 2.12 hopscotch version 3.54.2
it’s more “tap the play button, then you have a small little change having doubled fps”. it’s a pretty known bug, simply exit and reenter and youre good
btw, that flank guard is so cute :D
Thanks, just added Octo tank and Quad Tank, Tri-Angle will be hard though
Is their a 60 fps cap on HS? If their isn’t then wouldn’t this be a good thing?
my favorite tank hehe
its really a cap for most devices, not hopscotch- idk if there is one that can go over that, but if there is, then yeah i guess it is a good thing. but the fps probably isn’t actually 107- just a visual thing, id assume.
I think that’s a duplicate of this topic:
Use this template to make awesome bug reports:
Your username: WolfCreations
What kind of device are you using?: IPad 7,5
1 sentence description of the problem (I was doing _________, and then __________ happened): I entered an editor of bear’s adventure, played and the project sped up
Steps that the Hopscotch team can take to reproduce my problem every time: I don’t know if it is reproducible at all
Go in an editor
Play the project
I expected this to happen: THe project at normal spee…
@Octo-Pi Let me know if this is a consistent way to reproduce because your method to reproduce doesn’t work. (Reproduction steps have to happen every time – having it happen once doesn’t mean those steps can be taken every time to make the bug happen again)
Yes, I do know of a consistent way to reproduce this:
Press the play button on a project that takes some time to load
Press the edit button before it finishes loading.
Press play again, and it plays at twice the framerate.
(no need to press play button at first, just do step 2, which is to tap edit button while HS shows a white screen with loading animation)
Same, I play with it on
Very common glitch. Some of us have made code to compensate for the extra speed. After the glitch occurs, the FPS could reach up to 120, which is obviously not normal nor stable.
Yea, all u have to do is make everything go at a speed relative to the fps be that the average 60 or 120
More specifically, tap the play/edit button rapidly until you get a more distinct white flash.