Detect a close!


#87

It gave me a notification you did, but now it’s gone. Yeah, and if your done checking the “pop up menu” code, then you can delete it.


#88

Ok, but just to make sure, you’ll have to use sine for size, since the menu gets larger and smaller.


#89

Ok, I deleted it.
I’ll code a simple sample menu for you that grows bigger and smaller and changes position using sine/cosine


#90

Nah. I’m not using sine, it works already. I just need an equation for setting them bind values. I don’t think you understood me. Sorry.


#91

The sine equation is an equation, but it’s hard to understand
I’ll code one for you and you can see what I mean


#92

Well I have to go now. Won’t be online till next morning. Cya


#93

Ok, I’ll have to go too
I hope I helped a little and didn’t confuse anything


#94

Please answer this question


#95

@Aariv Ok sorry. Give me a moment.


#96

@Aariv

Sorry for the delayed response. Here’s a brief explanation. Once again, I’m going to try improving it to make it more understandable.


#97

Usually for the angles to be 5e same yes. For the reverse, positive angles are clockwise.


You get notified when someone saves a draft of your project.


@DECODECO


#98

I didn’t really get that. You divided the average RPs and subtracted it? Why?


#99

Yeah, this version is extremely confusing. I’m almost done with a much clearer and much better one. Probably some time today it will be ready. Just don’t worry about understanding this one though. @Aariv


#100

But you seem to not find it confusing


#101

All it is is just math I’ll look at the code some code


#102

It seems like he takes the Frames Per Second of the project, then takes the average of them. If the current one is 25% lower than the average, it does that code. I think, from just looking at the code for a second. :smile:


#103

Yes, but how do the math blocks help him check if the current is 25% lower?


#104

He knows that the average FPS at the beginning is 30 FPS (or maybe he finds the average at the beginning idk I see a trigger at the beginning)

And he’s constantly updating the current FPS.
He found out that when you do certain things with the app, the frame rate drops a certain percentage. So he’s just checking if the current frame rate is equal to a certain percentage of the starting frame rate


#105

Which is how he can also find if you’ve restarted a project, it drops the frame rate by a certain percentage


#106

I know, but wasn’t my question.
How do the math blocks help him detect?