# Detect a close!

#66

You serious? How may I do that? What can be the equation?

#68

#69

That’s how you make orbitals, right? Not this!? Will this work? I’m confused.

#70

Yes, although you’ll have to ask an expert for diagonal sine waves
Wait a second, I think I have the code on my account somewhere

#71

And aren’t you supposed to use cosine for x Vals?

#72

Actually, you use cosine for y, but good guess!
If you want to not make your menu look like an orbital, just make the movement start— then stop— once you reach a certain position

#73

Also

#74

Nah, I want it like it is. I just need an equation for the “bind” values

#75

I do have the code!

#76

What does this mean?

#77

That is the equation. Many animations use sine because of its natural movement. It’s pretty complicated, and I still don’t know it’s pattern after learning right triangle trigonometry (using sine, cosine, and tangent)

#78

That’s a sine wave.

#79

And that will give me my odd “bind” values

#80

@XAMANION, try opening and closing the menu in this project. It a different way of binding.
https://c.gethopscotch.com/p/zgm5kuq3n

#81

Yes, precisely, you’re very correct.

#82

Well yeah lol. That’s simply subtraction of position. Here I have it bound to a pulsing square, keeping its position relative regarding size…

#83

@DECODECO YOOOOO! PLZ unpublish THAT REMIX! Please! My game is not ready lol. I would also sleep better knowing you have deleted it from your drafts too…

#84

You can use sine on size as well.
See the code snapshot I showed you a few minutes ago? Copy the entire equation for x and paste it into a Set size block.

#85

Bruh… I need set position

#86

Oops sorry
I just wanted to make sure that when I closed the app the game won’t close on me too
I can delete from my drafts but I never published it…