Curators review your project!

We’ve had some mentions of people wanting their games reviewed, so we decided to bring back the project reviewal but with the new curation team!

I will mainly be in charge of this as it’s my initiative I really want to do, but @Tri-Angle and @Awesome_E are completely free to review your projects as well so if you want different perspectives let me know!

We won’t be giving an exact point score, but I will give an estimation about the weight of different categories. These may change slightly from curator to curator, as we all have diverse opinions and considerations when reviewing a project.

Design: 30%
Design is based off of accessibility, user interface, and user experience. You can have good design in your games by making sure all ages and demographics have an easy time playing your game by having the user in mind.

General Gameplay: 30%
This is the other most important thing to keep in mind when creating a game. This is a more broad category and includes the general experience of playing the main goal or objective of your game. This is similar to the fun category in the previous guide but is more open to being affected by other categories.

Originality: 20%
Yet another important category, originality is key to making a good game because it involves creating never seen before experiences and mechanics. This is crucial to sticking out from other games and making a unique legacy.

Balance: 10%
This category is unique, but solves the problem with the complexity category in the previous guide. This time instead of more complexity equaling a higher rating, this category is about balancing what your game needs in terms of complexity. If your game is too simple and would’ve been better as a more complex project and vice versa, you will have a lower balance rating.

Performance: 10%
This category is about having as little bugs and performance issues in your project as possible. To score high in this category you should optimize your project as much as possible.


@omtl

18 Likes

Also don’t worry @Rodrikk you still have permission to do your own in the y-taco! Thanks for bringing this to our attention again :))

12 Likes

Awesome! I’ll def be submitting projects soon :smiling_imp::smiling_imp::smiling_imp::smiling_imp::goat:

Yayyy!!! Awesomesauce and tomato sauce perhaps

10 Likes

yay its back

8 Likes

Cool!

I’m curious as to where this project falls into all that… I know Rodrikk reviewed this project of mine and gave me their opinion, but I would like constructive feedback from the curator(s) themselves.

When Worlds Collide [BETA 58j]

This game is still in development, so there is a lot of room for improvement. I just haven’t found the time to start adding the actual levels yet… nor how I’m going to…

8 Likes

ooh, review https://c.gethopscotch.com/p/13pyjx5u37!!!

7 Likes

This was really fun! I definitely loved this project!

Breakdown

Design: Medium
Although the design is bad, it’s not necessarily the best either. I do not think it is inaccessible, but I think some time could be put into animations and more detail to selection menus.

General Gameplay: Medium
The gameplay is fun, but what lowers this rating is the lack of levels making it only fun for specific audiences that like creating levels themselves.

Originality: Low
This is the main area of improvement, I don’t see anything that sticks out to me more than any other platformer. It’s good at what it does and the quality shows, but there isn’t much setting it apart from others.

Balance: High
This project is well-rounded, with a good amount of features and unique types of objects. Great job!

Performance: High
This project does a great job at performing well and using tile recycling to be as optimized as possible! No lag issues.

I rate this game a solid 84%! B Great job! It was a lot of fun and I’m excited to see future development of such a well put-together title.

6 Likes

What do you guys think of this?

https://c.gethopscotch.com/p/12n7m8mmqn

5 Likes

Really great classic! Simplistically fun!

Breakdown

Design: Medium-High
Beautifully simplistic, this project’s biggest plus is the design. It is simple but timeless and is what you would expect for a classical puzzle game. Anyone could understand this with ease, the only reason why it is high is because other than unique accent colors it doesn’t stick out from other games.

General Gameplay: Medium
The gameplay is fun and great to pick up and play when bored, but it doesn’t have too much depth.

Originality: Medium
It has been done before and is certainly a classic, but specifically on Hopscotch this is pretty original and has some fun features like the daily challenge.

Balance: Medium
I like the simplicity and slow ramp-up of progress, but I’d definitely like to see more gameplay elements added.

Performance: High
This project performs really well!

I give this project a definite 88%! B+ Really awesome project! I hope it possibly receives some update to bring it up higher!

4 Likes

Will get on it soon!

4 Likes

I don’t think this can be improved, especially since platformers were made a thousand times by other people before me. And although there are special tiles such as T-Blocks, Hidden Blocks, Saws, and Sticky Walls/Floors, most of these blocks are just inspirations from existing games (namely Super Mario and Geometry Dash). The Sticky Walls and Floors are the only original block I made, although it is technically a copy of the block I made in TAOS, and the wall-jump and ground-slam mechanics are definitely not new (it exists in other games outside of Hopscotch).


I have been wanting to update the menus for a while, but I haven’t been able to due to the blurry image bug. Green is not a good color for the menus, and it looks so out of place. And the only reason I haven’t been going with your design suggestions is mostly because I want the players to be able to navigate them either by keyboard, gamepad, or by tapping, and I don’t have enough experience to make it navigate in other ways that just up/down. Once the blurry image bug has been resolved, I’ll update the images and fix all of the ones that are currently blurry, but I don’t know when or even if it’ll ever get fixed. I also don’t know if users will be able to add images through the new web browser once editing becomes available, but I guess we’ll have to wait and see…


In terms of the levels, I’m pretty much procrastinating at this point. I seem to never be satisfied with the number of platforms in the level editor…


Other than that, thanks for your feedback.

4 Likes

I think you’re focusing on the wrong thing, instead of the actual blocks focus more on the mechanics of the game entirely. For example my platformers concept we almost made we a great example of something that was really unique but still a platformer

2 Likes

Hmm… not really sure how to do that…

All I have are

  • Ground-Slam (Squaeyron only)
  • Wall-Jump (Squaeyron only)
  • Double Jump (Starlynn only)
  • Dash (Starlynn only)
  • Player Swap (only at the swap point)
  • Slime-Split (when either Squaeyron or Starlynn deal damage to Blobby)

Although there are probably many other mechanics I could add, at the end of the day, I don’t want to make the game too overwhelming for new players.

2 Likes

Your choice I mean you asked for the feedback /lh

3 Likes

Now I’m curious as to how this project scores.

The Adventures Of Squaeyron (the previous platformer I made)

Although the design is much worse than my latest platformer, and the originality is also little to none, and it has way less mechanics, there are more official levels this time (14 so far). This project also has keyboard/gamepad controls.

I personally don’t expect this project to score any higher than WWC.

4 Likes

Yeah it would probably be 77-80%

3 Likes

Here’s a project I personally expect to score the lowest, mostly because of how near-impossible it is to play on iPhone devices, making it “not fun at all”

StarCourse
https://c.gethopscotch.com/p/11fiovhhv9

4 Likes

Great production quality!

Breakdown

Design: Medium
The design is good in some parts but lacking in others, making it round out to be average. The level-select preview window is incredible but the rest is lackluster and the buttons aren’t consistent throughout the game. Everything is accessible by a large audience and is not confusing, making it still pretty good.

General Gameplay: Medium-High
The gameplay is a bit fun, but gets a little slow at times but all around it is still pretty enjoyable and is very polished and well-built.

Originality: Very Low
There isn’t anything in this project that I haven’t seen in another platformer, so unfortunately I can’t really say this is original.

Balance: Medium
The game feels like it has a decent number of features, but I still think more complex gameplay elements would be nice such as bosses or tiles that have more interesting mechanics.

Performance: High
This game preforms great on all devices!

I give this game a 78%! C this was really fun to check out for a bit and all of the effort you put into it definitely shows! I think with some improvements this will be even better!

3 Likes

I know I’m not Spy Guy 96, but they have told me this too…

Due to the limitations of Local Collision platformers, bosses aren’t really possible here / hard to include… that limitation being that no entity with collision can be any larger than the tile size.

6 Likes

I would’ve possibly rated it higher if I had graphics in the criteria too but unfortunately I forgot and for now I’m just tying it into design

3 Likes