Hey Guys! I’m here with a suggestion.
- It’s pretty easy to make a variable that saves your position, though I was thinking to make it a pre-set user variable. It’d be like any other user variable, the text X Position/Y Position.
If this doesn’t turn out well, we could stick to making it ourselves (Set X Pos to X Position/Set Y Pos to Y Position (/User)).
- I know that you could use Check Once if or Else blocks in Game starts of Game’s Playing magenta blocks, but I was thinking you could but magenta blocks inside each other, to make it neater.
Example: When Game Starts, Set (Var/Test) to 1, (inside of Game Starts) When (Var/Test) = (Num/1) do something
New Block Central
I was wondering if you could make a block called “Rebuild” in Hopscotch, I’d use this for if I destroyed something, then I could reverse it. Example: Let’s say I coded a notification, then when you press “okay” it destroys but then I’d use the “Rebuild” block to bring it back.
I think these suggestions would help organizing hopscotch, and changing the flow of it.
- I like Suggestion #1
- I like Suggestion #2
- I like Suggestion #3
- I like none of the bunch
- I have some suggestions (reply)