@Liza @Rodrigo @Montoya
Could THT advise of the known issues with projects coded on an iPad when played on an iPhone, or vice versa?
I think it's really important that projects work the same on both platforms. Or at a minimum that users can code to accommodate translation problems.
My impetus for asking is my project Blue Ball - Da Bomb v1.0, which was recently featured, is getting a number of remixes saying "bugs", "gets stuck", "bad", "fixed", etc. I coded this on an iPad & sent a significant amount of time on the project (probably more than 200 hrs all added up). I sent a considerable amount of time on QA, fixing every last little detail. So the remixed comments are very... disappointing.
I also noted that the project looks different in many of the remixes (also disappointing).
In an effort to troubleshoot the unexpected feedback, I installed Hopscotch on my iPhone. Low and behold, I find the exact same anomalies that were expressed in the remixes.
On the iPhone the project gets stuck on level 2 when the ball tries to scroll from bottom to top. Now with both platforms, I can experiment and code around the problem, but users shouldn't have to do this. And they can't code around problems they don't know about (if they don't have both platforms).
On an iPad, the project looks like this:
However, on my iPhone the project looks like this (the spinning "vortex" & the lettering has changed):
Could you explain the root cause of these issues & give us a "heads up" to any other known translation problems? Thank you!