You know C/C++?
For simple centering use text-align: center
Using top and left (only for position absolute elements)
.random{
position: absolute; /*<-important*/
left: 20px; /*x position*/
top: 40vh; /*y position*/
}
You can also use transform but I don’t have much experience with that
I’m coding a platformer on Scratch…not that I can put the link for you (pCoF) but here’s a sneak peek
If it follows the guidelines, then feel free to share the link here too!
Okay, sure
(I forgot what the exact guidelines are but I have a general idea)
@koiphish hey when you get a chance would you mind updating the community guidelines link in the OP to this one?
Tysm!
I already got it, but thanks!
Well, it looks like I’m coding flood-fill lighting in Scratch.
It looks nice! Maybe change the font to look a little cleaner?
I think it looks fine.
If you have a suggestion for a font from fonts.google.com, I’m open to it. I have a hard time finding a good font sometimes. (I settled on the one you see, though it’s not final)
Ones that I like:
Montserrat
Roboto
Open Sans
Raleway
Maybe use comic sans
Can’t find a google fonts thing but you’ll probably find a woff/ttf file on the internet
- I do a little bit of Command Prompt and Adobe Flash programming
- I currently have no new upcoming games, and I’m still making updates on my current StarCourse Game
- Not sure about any new tech as of yet…
- I plan to be a game developer more than a digital artist. I actually do something as of now, but I won’t go into any detail because that’s way too off topic (except for the “Geometric Code” part, which I sometimes modify whenever necessary).
Fun Fact: comic sans was used commonly in old games
I think it was designed for Microsoft bob
And then people started hating it because it was too inviting and hence overused
I agree with that. Quicksand is a pretty clean font that I might use for future things as well.
What if I did
.body{
position: sticky; /*<-important*/
left: 20px; /*x position*/
top: 40vh; /*y position*/
}
would that work too?