Cloning-values Topic Closed


#1

I haven't seen this done on Hopscotch or Scratch or Tynker but i was wondering do you think it's possible to have values created with code instead of having to manually create a value/variable?
Like creating a clone and that clone has its own variable created for it as well?
Like a variable for health points for an individual clone? @oio
(I just figured out how thinking about it using scratch tynker by using a "self" command)


#2

What?


#3

There IS a way to to this in hopscotch, by using an objects different attributes, like size, speed etc, but only the clone itself can use that value.


#4

I've been thinking this, too! It would help for making complex projects with clones (like the BTD project that was impossible to make).


#5

Yeah, i know the clones attributes can be coded for but i mean a variable not attached to any attributes.just like manually creating a value?