Cloned objects get cloned in editor position

I think that the clone taking the exact position of where it was cloned would make more sense too.

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that’s what I mean thank you

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But if you think about it, in real life, if you were to clone yourself, the clone would start off as as a baby that’s exactly like you when you were a baby, so the clone should start off exactly like the original object started
idk if that’s true actually that’s just what my dad told me when I was 4 and asked if I could clone myself to not do homework

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It’s been this way forever, and if you don’t want the clone to appear on the screen in that position for a split second, drag the object off the screen in the editor. It’s’nt a bug.

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you rlly asked that?
Calvin and Hobbes moment anyone?

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That makes sense actually.
I think they’ve cloned animals like that, and that’s how it worked. The original animal’s DNA was implanted into the unborn animal and then it became a baby.

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All attributes (Including position) of a new clone are those of the original object as it was on the editor stage.

Though I agree that if you think about it logically, the cloning behavior would be more intuitive if new clones adopted the attributes of the original object at the time of cloning

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That’s some proverb lol.

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yep, that’s what I figured

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This is intentional.

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It’s just rather annoying to have to put
Original object X and Y every time I make a clone lol

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It’s always been like this, and I have always thought it was intentional. What is the other option? That’s interesting…

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It’s always been like this I believe, but you definitely have a valid point… doesn’t the clone inherit the current angle of the original object?

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I would like to see clones inherit the properties (at least a few like set position) of its original object


@PinkCupcake8 no, it doesn’t do it with angle

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You sure? I feel like it did it just today but I’ll check it out tomorrow

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It’s harder to get en exact position that way, for example, if the object is moving at the time it is cloned you could end up with the clone at and x or y position that ends In something like: 37.34512

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This is intentional. And I’m glad it does that

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That’s actually an interesting idea.

What if instead of the original object, it was the object that ran the clone action? That would be interesting and technically speaking I don’t think it would be that hard (though I am not 100% sure)

Definitely would have to be a new player version though.

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bump

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That was there.