I made a code where it creates clones and the clones are supposed to move randomly, but only the original moves. How can I fix this?
Put the code for having the objects and clones move under a “when object is cloned”
Not sure if that’s exactly what you meant, but I hope it helps.
A project link or code screenshots would be nice if youd like more indepth help
Think Fea got it right. Clones need a separate rule than the original object
Oh that makes more sense let me test it
Can you post a link so I could take a look at it?
Link would be nice
That’s all of it rn but okay
I’ll find out out how to get the link
Publish it and hit the button next to the like button
Enter a random year (I use 1999) and hit copy
Then paste it here
You still have When Game Starts
Not when Object is cloned
Is this it
Kinda but I think I figured it out with your help thank you.
@ValueGamesStudio a lot of projects use "Self Clone Index “=”, “<”, or “>” which produces slightly faster results