Use this template to make awesome bug reports:
Your username: Awesome_E
What kind of device are you using?: iPad Air 4, Hopscotch 3.49.0, Player 2.0.2
1 sentence description of the problem: The title – I changed an object from a character to a text, and set text and image wouldn’t work because the size was zero.
Steps that the Hopscotch team can take to reproduce my problem every time:
- Create project with an object
- Change that object to a blank text
- Set text to “test” on game start (might work better if you set text to size as a %, so you can see that it’s Infinity)
- Play project
I expected this to happen: It says “test”
But instead this happened: It doesn’t show because size is Infinity (though HS treats it like zero)
if you set text to a trait at the beginning, it shows: width = 0, height = 99, size % = infinity
12 Likes
This happens to me when I use my custom glitch block
It makes the text look glitchy, it works normally, but not for when the original object is an image
4 Likes
Use this template to make awesome bug reports:
**Your username: bobinny
What kind of device are you using?: IPhone 12,8
1 sentence description of the problem (I was doing adding set text to my blank text, and then the text object was invisible happened):
Steps that the Hopscotch team can take to reproduce my problem every time:
1.Create a sprite, make it a blank text object
2. Add a set text block. Make the set text block to anything but blank
…
I expected this to happen:
Be in the center of the screen
But instead this happened:
No text.
Here’s a sweet screenshot:

5 Likes
Thanks for reporting these. It looks like this might be a bug in the app.
- I did a test, and when I look in the project file (json), a default text object has width = 73.5, height = 55.
- The text object that was formerly a default character (Gorilla) had width = 0, height = 110.
- Gorilla has default width = 150, height = 150.
1 Like
It sounds to me like it had some division by zero in the code of hopscotch and ended up at invenaty.
1 Like