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Hi! I’ve been having some problems with my summer contest project lately, as something’s causing the “Penguin” object’s clones to suddenly stop running their code, one at a time. From what I can tell, this only happens after you tap the in-game play button (that is, when the Scene variable is set to 3) and happens whether or not you interact with the project after that.
I’ve looked through my code a lot and can’t seem to find what’s causing this bug (it could even be a bug with Hopscotch for all I know), so I would greatly appreciate some help with fixing it.
I don’t have anything in my code that creates more than a few hundred clones, and that’s not even per object. (That is, unless I messed up and put a create a clone block in something that repeats forever - however, the project was working fine before and I’m pretty sure I haven’t added anything like that.)
That’s odd.
Come to think of it, I might actually have been having the same problem, just in a different way… haven’t found a solution yet tho so sadly I can’t help
Hopefully it gets fixed tho
No, it wouldn’t. All projects made with that many clones in an object didn’t freeze. (Note: This was when the maximum number of clones per object was changed from 500 to 4096.)
Wait, the bug fixed itself when I deleted the “Mob Type - Bunnies” object (was in a copy of the project, it’s not permanently deleted.)… weird, especially since that object wasn’t causing any problems before.
I do kind of need that object in the final project, though…
EDIT: Actually, I just realized that no bunnies spawn in the glitched project even though the code for spawning them worked fine before.