Nice! How long has stretchy text been a problem? I think I remember having it in one of my old projects but I may be misremembering
turns out this happened a lot more than I thought, so it wasn’t my patch that made things forget to round.
I did take a look at this too (and just rounded before conversion of numbers to strings in the addition block), and I also want to take a look at the blurry text issue since I found something interesting in the player. I might be able to get the rounding fix soon, but that depends on what still needs release for project linking.
As for the blurry text, idk if I’ll be able to release it while I’m still interning, but I would really love to fix that regardless. It seems to be directly correlated to text canvas scaling, which would make sense of course.