BTD5 remake collab


#1

Okay, if you don't know what BTD5 is, it's a simple game that you defend against bloons with... Monkeys. Yup, monkeys. Look it up, but thats literally the concept. Anyway me and @XiaoMiaoMi are most likely going to make a BTD5 remake on hopscotch. I am wondering if we might need more people, so I'm just gonna ask for some people to volunteer for the BTD5 hunger games, cause this is definitely hunger games now.


#2

Anyone ;-;? I LIEK KITTEHS DOES THAT MAKE ANYONE WANNA JOIN ;-;


#3

im interested
you got me at monkeys


#4

:open_mouth: I liek kittehs too! So, do you know the mechanics of the game?


#5

I might be able to help. If you want to know my Hopscotch username it is SizeableWig.


#6

Can I wear you then? I'm guessing you know the mechs of the game?


#7

You can't wear me but I have played the game and I know how it works.


#8

I'll be on later to say some stuff, but try to think of some ideas of how to freemove the towers, and think ahead.


#9

I can help out by giving code advice here on the forum.
Do you know how to destroy/hide individual clones?

https://c.gethopscotch.com/p/xtnwmg1he

I made this a while ago.
You can check the code if u want.

I also made this code demo for you.
You can drag the stone head around and lightning bolts shoot from it .
If the stone head is touching the black square, the Lightning won't shoot.
You could make a path with square clones so towers won't work if placed on the path.
https://c.gethopscotch.com/p/yb14r13zl


#10

That's basically perfect! If you could make it invisible when placed, that would make it perfect so it can't attack or be seen.


#11

Okay, um, start by thinking about how the Bloons are gonna work and how they will work on the path. I'll put up the link to the path later.


#12

I have no idea how you'll make the balloon clones. @Stradyvarious and I were stuck with this part, but in any case, good luck! :)


#13

I'm thinking about a blob going the exact way of the path..


#14

Only a single blob, like a MOAB blimp?


#15

Um, well then I would have to change the money to like 5k cause a dart monkey wont work


#16

Yeah, any idea how to move it then it can't move again?


#17

It would be better if you got the money/buying system coded first.


#18

I know that part ;-; I'm good at values most times :stuck_out_tongue:


#19

An easy way would be,

When tower1 is pressed,
Check if cash is greater than 0
Increase cash by-1
Set position to last touch X-Y

This way whenever tower1 is dragged around, it costs the player money.
I know a better way that would require using more values and coding.
I can't really help any further.
I showed you a project on destroying individual clones.
And dragging a tower that only shoots when not touching a Sprite/path.

Good luck with making this game.:+1:🏻:+1:🏻