I’ve seen something similar in another programming languages, it looks like this:
I actually dunno what other languages support this, but u guys can be the first! #2
A feature I’d like to see in Hopscotch is:
When controller button is tapped/pressed
I’d use it for this type of project:
Most games. Let’s be real, how cool would it be to be able to control your character with a 16 button Xbox controller! That would take stuff to the next level imo. Picture bears adventure, but with a PS4 controller!
Here are some examples of Hopscotch code that could be improved if we had this:
Hah, me? Just the same as a when is tapped block, but with the word button, and with a different parameter.
I’ve seen something similar in another programming languages, it looks like this: I have never tbh
I think that maybe u guys could rack up some extra money by making these seed/subscription only items imo. What do u guys think? @ana, @Elizabeth, @Nazari
Controller support is something you usually see in professional game engines like GameMaker, Unity, Unreal, etc. Seeing it in Hopscotch? Not sure how that’d work, especially if things become exclusive to certain controls because of the way something is programmed. But definitely a great idea.
I made a game there, and I faced the same issue. It actually checks the “key down event,” which is the same as if you held down a key while typing (it’s the first tap), so you need a repeat while that same key pressed for it to be effective.
It’s super counter-intuitive and I really don’t like that about Tynker’s key checking. Anyways, let’s move to a different topic.