Bug: The first sound played in the project plays twice when it is restarted, but the frame happens once.
- A increase variable block only runs once, as it should
- The Sound occurs twice in rapid succession, sounding twice before the delay.
- The second sound plays once
In my project, the first play works as intended. When I restart the project, I hear two first clicks without any delay, then the second click lays after 500ms.
huh, that’s weird, lemme see if I can replicate it
Could it be that you only need one sound block?
If you have one sound block, the same thing happens (put in game start)
If not let me replicate it and try it. But if u did then I’ll check out the one u made
No, just follow the screenshots in post 1. If they don’t do the same thing on restart, try it on an older, existing project then tell me here
Huh ur right it did double… let me tinker with it for about fifteen minutes then tag me and I’ll stop
In the future, I should also add a detail to my bug report about how serious the issue is. In my case, this would be a 1/10
I won’t be able to.
hmph why do basics and new users not get 3 reply limit?
I don’t get why it does it on the restarts only. One thing I noticed was it went “click… click” first, “click click… click” second, “click click… click” third, “click click. click” fourth and then “click click click” fifth. It might be your “wait” block or “start sound… then wait…” blocks
@Awesome_E I think I have something… the bug is the game starts. I tried “when is tapped” and added something to tap and it doesn’t double click
Yeah but it’s still a game starts bug. I din’t think it’d happen anywhere else but thanks for confirming that.
Yup. May have to ask Ana for Fox… I can’t do it cause it’s not a code bug it’s an actual HS bug
(That’s why it’s a bug report topic)
Interesting bug. As far as I can tell, it’s only upon pressing reply when the start sound block is the first block in a “game starts” rule.
I’m prioritizing bugs right now, can you give an example of a project where this causes a big problem?
It doesn’t cause a big problem, as it only happens in the “laggy frames” of a restart, so don’t prioritize this one over others.
Just something to be aware of later imo, but thank you for this focus on bugs, I really appreciate it